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First of all, thank you for this repo, it's super useful!
I'm having a problem trying to render a plane with a solid color and translucency.
I am creating my material like so:
const material = new THREE.MeshBasicMaterial(
{
color: 0x000000,
transparent: true,
opacity: 0.5
}
);
However it renders as a solid grey box, and the objects behind can't be seen through it.
Has anyone had any luck with this?
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