Replies: 6 comments 23 replies
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Hello, came across a problem on my new playthrough. On the Festival of the Hunt part when it starts the screen goes black. I can still open the menu and pause and all that. Waited until the hunt is over and it's still black screen unfortunately. Any ideas? I tried disabling all the mods too to no avail. |
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Hi there, I post this issue here since maybe you guys have come up with a solution in the latest updates of Memoria to fix this. Are there any options to do this? I'd like to set a new created item as a drop for a boss later on in my mod. Thanks in advance! |
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Hi there, I have a strange issue in my mod, I don't know since when this is happening though. Regards! EDIT: It's not only Zidane's trance that deals 0 damage, but also some attacks from characters and from enemies. I can't get to understand why this happens in my mod with "DamegemodifierScript.cs" and it works fine in AF mod. If I don't add this script this doesn't happen but then I have the front/back row issue, dealing the same damage. |
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Hello! I've detected an issue in Memoria.ini file, I don't know if I'm doing something wrong. "AccessMenus" is not working fine. If I put, for example, "AccessMenus = 3" and save Memoria.ini file, once the launcher is loaded I can see that this parameter has been set to 0 automatically in the file: "AccessMenus = 0". So I can't get in the menu in the original game. The reason why I wanted to try this feature in the original game or AF mod is because I've detected that doing this when controlling Zidane in trance and selecting a different weapon for him during the battle he gets bugged in my mod. You can select any command for him afterwards but the action is never executed, and the battle doesn't continue any more. Zidane keeps in a strange frozen position in this case: I've tried to delete the Memoria.ini file so that a new one is created when launching the game, and reinstalled Memoria patch. Do you know what could be wrong? |
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Sorry, I have another issue now... I've launched the game and I get this error: I've restaured the files from the game (the option available in Properties / Installed files in Steam), and then I repatched with the last Memoria update, but I still get that error and I can't launch the game. Before doing the repatch the game launches normally, but I get this error after repatching. Thanks! |
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Hello! I've experienced a strange bug when using "WinItems" in Battlepatch.txt for Tantarian battle. It seems that "StealItems" works fine, but if I set 4 items for "WinItems" it works randomly. I've tried to transfer this battle to another enemy ID "slot" in HW, copying the enemy, spells, scripts and stuff, but the battle works the same way, keeping this bug. I wonder if this could be related to Memoria, the HW project or just this enemy in particular. Regards! EDIT: It seems it's due to the HW project. The mod I'm making is based on Tirlititi's HWS file, and I get the same result with his project. But if I try to export the project from the original game it works fine. Maybe it got somehow corrupted when planning the extra battle with the other 3 enemies in Tantarian battle? |
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COMPLETE CHANGELOG HERE
Features
Memoria.ini)AntiAliasingoption, only accessible viaMemoria.ini(use at your own risk)Launcher
Backend
Items.csvfor using the itemMinandMaxin NCalc formulas can now be used with more than 2 argumentsbtl2dmessagesBugfixes
@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @EricHu33 @Albeoris
This discussion was created from the release Key bindings, auto resolution, better mod options....
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