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It's not your fault, btw.
Mojang have added a shader :-(
RenderSystem.setShaderColor(0.0f, 1.0f, 0.0f, 0.75f);
I wish it were different, just figured I'd let you know.
private void renderMarker(BlockPos $$0, GameTestDebugRenderer.Marker $$1) {
RenderSystem.enableBlend();
RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
RenderSystem.setShaderColor(0.0f, 1.0f, 0.0f, 0.75f);
RenderSystem.disableTexture();
DebugRenderer.renderFilledBox($$0, 0.02f, $$1.getR(), $$1.getG(), $$1.getB(), $$1.getA());
if (!$$1.text.isEmpty()) {
double $$2 = (double)$$0.getX() + 0.5;
double $$3 = (double)$$0.getY() + 1.2;
double $$4 = (double)$$0.getZ() + 0.5;
DebugRenderer.renderFloatingText($$1.text, $$2, $$3, $$4, -1, 0.01f, true, 0.0f, true);
}
RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
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