Skip to content

Support consolidating and minifying shaders at build time #22

@zole

Description

@zole

Possibly related to #21. There doesn't seem to be a favored method for building WebGL shaders ahead-of-time with features like minification and preprocessing. glslify looks interesting but I'm not sure how active it is. Open to feedback on what would be helpful to people.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requesthelp wantedExtra attention is needed

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions