From 80e05cf59c032dc22af4ab86721f224fbc07c20a Mon Sep 17 00:00:00 2001 From: tildejustin Date: Wed, 16 Jul 2025 16:09:02 -0400 Subject: [PATCH 1/2] allow rebinding "Attack/Destroy" or "Use Item/Place Block" in minecraft in glitched --- rules.typ | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/rules.typ b/rules.typ index 382b140..9c8505c 100644 --- a/rules.typ +++ b/rules.typ @@ -480,7 +480,7 @@ A.10.1) You may remap keys using external programs, but each game input may have A.10.2) If keys are rebound, they must be to buttons. - This excludes but is not limited to: - A.10.2.a) Remapping to a scroll-wheel -A.10.3) You must not rebind the "Attack/Destroy" or "Use Item/Place Block" functions to a keyboard button to abuse repeated inputs.\ +A.10.3) You must not rebind the "Attack/Destroy" or "Use Item/Place Block" functions to a keyboard button via rebinding software to abuse repeated inputs.\ A.10.4) Macros are not allowed to be triggered during a run. - A.10.4.a) Exception: Macros may resize the game window to an unlimited number of resolutions if the game window stays within monitor bounds. - A.10.4.b) Exception: Macros may resize the game window to one resolution outside the monitor bounds, up to a maximum of 16384 pixels in width or height. @@ -670,6 +670,7 @@ D.1.2) Any other glitches not included in D.1.1 must not be used during glitchle - D.1.2.ad) Teleporting via a pearl with nether portal (#formatLink("https://youtu.be/g5knWZnrmbM")[Example]) - D.1.2.ae) Boat desync (#formatLink("https://bugs.mojang.com/browse/MC/issues/MC-205477")[MC-205477], #formatLink("https://youtu.be/MUuVgMxUfcA")[Example], #formatLink("https://femboy.beauty/7Z8iu")[Example \#2]) - D.1.2.af) Using a nether portal without the portal animation (#formatLink("https://youtu.be/IUf07boL9Ac&t=60")[Example]) +- D.1.2.ag) Rebinding the "Attack/Destroy" or "Use Item/Place Block" functions to a keyboard button inside Minecraft to abuse repeated inputs.\ D.1.3) Save and quit must not be used during a run. - D.1.3.a) Exception: If you accidentally use Save and Quit within a run, it may still be verified (at the discretion of verifiers) if it is accidental, attempts are made to rejoin the initial world relatively quickly, and if it provides no additional benefit to the run. - D.1.3.b) Exception: Runners may Save and Quit within a run intentionally if and only if there is a relevant bug (at the discretion of verifiers) which can be resolved by saving and quitting (e.g. pie chart bug, ghost blocks, resetting fog, restarting autosave timer to avoid leads breaking). No additional benefit may be gained. From e925c5dc10a4c232020436e02acb3ba86e93cca4 Mon Sep 17 00:00:00 2001 From: tildejustin Date: Wed, 16 Jul 2025 16:24:44 -0400 Subject: [PATCH 2/2] add clarification for linked rules --- rules.typ | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/rules.typ b/rules.typ index 9c8505c..40c1432 100644 --- a/rules.typ +++ b/rules.typ @@ -480,7 +480,8 @@ A.10.1) You may remap keys using external programs, but each game input may have A.10.2) If keys are rebound, they must be to buttons. - This excludes but is not limited to: - A.10.2.a) Remapping to a scroll-wheel -A.10.3) You must not rebind the "Attack/Destroy" or "Use Item/Place Block" functions to a keyboard button via rebinding software to abuse repeated inputs.\ +A.10.3) You must not rebind the "Attack/Destroy" or "Use Item/Place Block" functions to a keyboard button via rebinding software to abuse repeated inputs. +- A.10.3.a) Clarification: Rebinding these in the game to abuse repeated inputs is allowed in glitched, see #entangledRule("D.1.2.ag"). A.10.4) Macros are not allowed to be triggered during a run. - A.10.4.a) Exception: Macros may resize the game window to an unlimited number of resolutions if the game window stays within monitor bounds. - A.10.4.b) Exception: Macros may resize the game window to one resolution outside the monitor bounds, up to a maximum of 16384 pixels in width or height. @@ -670,7 +671,9 @@ D.1.2) Any other glitches not included in D.1.1 must not be used during glitchle - D.1.2.ad) Teleporting via a pearl with nether portal (#formatLink("https://youtu.be/g5knWZnrmbM")[Example]) - D.1.2.ae) Boat desync (#formatLink("https://bugs.mojang.com/browse/MC/issues/MC-205477")[MC-205477], #formatLink("https://youtu.be/MUuVgMxUfcA")[Example], #formatLink("https://femboy.beauty/7Z8iu")[Example \#2]) - D.1.2.af) Using a nether portal without the portal animation (#formatLink("https://youtu.be/IUf07boL9Ac&t=60")[Example]) -- D.1.2.ag) Rebinding the "Attack/Destroy" or "Use Item/Place Block" functions to a keyboard button inside Minecraft to abuse repeated inputs.\ +- D.1.2.ag) Rebinding the "Attack/Destroy" or "Use Item/Place Block" functions to a keyboard button inside Minecraft to abuse repeated inputs. +- #entangled[Entangled Rule(s):] +- #entangled[D.1.2.ag is referenced by: ] #entangledRule("A.10.3.a") D.1.3) Save and quit must not be used during a run. - D.1.3.a) Exception: If you accidentally use Save and Quit within a run, it may still be verified (at the discretion of verifiers) if it is accidental, attempts are made to rejoin the initial world relatively quickly, and if it provides no additional benefit to the run. - D.1.3.b) Exception: Runners may Save and Quit within a run intentionally if and only if there is a relevant bug (at the discretion of verifiers) which can be resolved by saving and quitting (e.g. pie chart bug, ghost blocks, resetting fog, restarting autosave timer to avoid leads breaking). No additional benefit may be gained.