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Description
Hi MizunagiKB!
I'm very thankful that you made a PlayFab wrapper for Godot. I'm using your unofficial SDK since 10 months with very little problems. Since a few days callbacks are not working anymore (no code changes in my project, beta test run). In file PlayFabHttpClient.gd this code:
if status_curr != STATUS_BODY: if _current_request.o_result != null: if _current_request.o_result.update_count > 0: _current_request = dispatch(_current_request)
via dispatch() is responsible for calling the registered callback functions. But now the last code line isn't executed anymore and therefore no callbacks are called.
Do you have the same behavior?
Any ideas how to solve it?
Many thanks in advance,
-Telestes
Godot version 3.5
PS: Yes, I contacted PlayFab, see here https://community.playfab.com/questions/143179/any-api-changes-to-clientregisterplayfabuser-and-l.html