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colored walls ( i.e. Mines ) not "darkening" when outside of field of vision #9

@lightrow

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@lightrow

basically what the title says

would be nice if it would work the same way as in the regular dungeon:
grunthack_ascii

here it uses foreground color ( white ) for lit walls, and bold black ( dark grey ) for unlit. But for colored walls it uses the same color, regardless of whether it's lit or not. Not a big deal, but would be really good if there'd be a switch to toggle colored walls, or make them use bold colors ( which are usually brigher ) when lit and normal ones when unlit.

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