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New Hero Idea- "Wild Woman" (WIP) #398

@KaoticKanine

Description

@KaoticKanine

Concept

A melee agility hero who is female (since the current roster is still a massive sausage fest) and utilizes abilities based on animals. Think "Vixen" of the DC comics as a Dota hero basically. Her main "gimmick" is her passive, which functions similarly to Power Treads in that it can be toggled to boost to one of the three main attributes but influences her even more beyond that

Abilities

Q: Bestial Leap- Ground targeted ability that has the hero leap over to the selected location. Max range 800 and ignores terrain (can be used to maneuver over trees and cliffs). Bestial Leap has additional effects depending on the active "Spiritual Attunement". Gorilla has a stun in a 350 AoE radius at the end of the leap, which does minor damage. Tiger replaces the stun with a mild movement speed debuff to stricken enemies and does greater damage. Raven increases the maximum range of Bestial Leap by 400 and deals a good amount of magic damage during and at the end of the leap (the end of the leap dealing much more of that magic damage).

W: Wild Strike- An active ability with very different effects depending on the active "Spiritual Attunement". Gorilla has the next few right-click attack deal a bash and a significant movement slow, going into a rather lengthy cooldown when all hits have been made. Tiger turns the ability into an AoE with a 235 radius that deals good damage and inflicts "Bleed" on stricken enemies, bleed being a stacking debuff that slows movement speed and deals physical damage per second, both effects getting stronger with more stacks. "Tiger Wild Strike" has cooldown charges, so while it can be used multiple times at once, one must be careful not to expend them too quickly. And finally, Raven turns this ability into a ranged skillshot; having "Wild Woman" toss a small group of multiple tiny projectiles manifesting as black feathers in the chosen direction. The feather projectiles are independent of each other, so one side of the "projectile group" could hit a target but the other side could miss and continue down the directed path, which an important detail as the feather projectiles inflict a debuff on stricken enemies that slows movement speed and lowers magic resistance, the effects being stronger the more projectiles hit a given enemy. "Raven Wild Strike" has a much shorter cooldown than the other variants.
Each version of Wild Strike has their own cooldown, completely independent of each other (think Troll Warlord's "Whirling Axes" before they were given their own separate slots) and Wild Strike is in Tiger version by default. Also, Wild Strike is leveled up separately from Spiritual Attunement despite being dependent on it

E: Spiritual Attunement- Passive, can be toggled to switch between the three "attunements". Gorilla grants bonus Strength, Armor, and Magic Resistance. Tiger, the default attunement, grants bonus Agility, Movement Speed, and Attack Speed. Raven grants bonus Intelligence and Spell Amp. Three second cooldown when switching attunements.

R: Manifest Spirit- Transformation spell, "Wild Woman" transforms into a humanoid version of her current "Spiritual Attunement", boosting the effects of the active attunement as well as providing additional bonus stats and improving her active abilities depending on the attunement. Gorilla boosts the attunement's Strength, Armor, and Magic Resistance, grants bonus Status Resistance, Bestial Leap has a much larger stun AoE radius with a longer stun duration, and Wild Strike is automatically active with endless uses (until the transformation ends, of course). Tiger boosts the attunement's Agility, Movement Speed, and Attack Speed, gives bonus Physical Damage and reduces Base Attack Time, Bestial Leap inflicts greater on all hit enemies in addition to the movement slow, and Wild Strike has a larger radius, more charges, and much shorter cooldown. And finally, Raven boosts the attunement's Intelligence, Spell Amp, has Spell Lifesteal, Bestial Leap's magic damage is increased and gives "Wild Woman" a flying movement buff at the end, and Wild Strike has no cooldown, limited only by its mana cost. Cannot switch "Spiritual Attunement" during the transformation, the duration of which is 20 seconds. Lengthy cooldown

Talent Tree and Stats not decided at the moment. Feedback and ideas are very welcome and appreciated

EDIT- Clarified W's interaction with E and how it's cooldowns work, removed the bonus Health from Ult Gorilla and Mana/Mana Regen from Raven, and removed Ult Tiger's Bestial Leap root (instead just increasing the damage from said leap)

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