-
Notifications
You must be signed in to change notification settings - Fork 14
Description
Lore:
Invokers modest sister. 'Nuff.
Mechanix:
the first cast determines the effect of the spell (select),
the second the form (cast); so order matters above all.
The spell is cast when the second skill was cast, no targeting required.
Her ult shoudl be considered a regular spell (like Udyr in the unnamed game)
After selecting a spell you should have several seconds to chose a form (cast)
The selected ability should be disabled until you cast it, so QQ/WW/EE/RR combinations are not allowed.
I've tried to create the skill orders in the examples in a way that will not result in strictly better spells.
Your damaging spells are: a skillshot (RQ), a close-target self damaging spell (RW) and a dash-attack (RE); I've made sure that you cant do the large aoe dmg - 'cuz thats not interesting.
With the same logic you can't do: debuffs in a line, heal yourself (and the nearest ally), buff allies after the dash.
On second thought it might be an okay Aghanim's upgrade, to allow duplicate skillcasts such as QQ.
Using the below examples:
- if you cast
RthenQyou will fire a "missile" ahead and behind damaging enemies - if you cast
EthenWyou will buff yourself and the nearest ally (like SonaWin the unnamed game)
effect examples (first cast - select):
Q: debuff | affects enemies | armor, mspd, stat, healing, disarm, break, mute
W: heal | affects allies |
E: buff | affects allies | armor, mspd, stat, healing, aspd, mrez
R: damage | affects enemies |
forms examples (second cast - cast):
Q: forward and backward projectile | magic damage
W: nearest ally+self / enemy | pure damage
E: dash forward and "attack" in a short wide cone in fornt | physical damage
R: circle aoe, self center | magic damage