diff --git a/src/formats/bfmu.md b/src/formats/bfmu.md index 99b36fe..35dc04a 100644 --- a/src/formats/bfmu.md +++ b/src/formats/bfmu.md @@ -1,6 +1,6 @@ # BFMU (Bullfrog Multibyte to Unicode) -The BFMU (**B**ull**f**rog **M**ultibyte to **U**nicode, not to be confused with [BFUM](https://github.com/xezno/Meme-Park-World/wiki/BFUM)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game. +The BFMU (**B**ull**f**rog **M**ultibyte to **U**nicode, not to be confused with [BFUM](/formats/bfum.html)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game. There is typically one BFMU file in each Theme Park World installation called "MBtoUni.dat", located within the game's language folder. diff --git a/src/formats/bfum.md b/src/formats/bfum.md index 3bc844c..c29a31b 100644 --- a/src/formats/bfum.md +++ b/src/formats/bfum.md @@ -1,6 +1,6 @@ # BFUM (Bullfrog Unicode to Multibyte) -The BFUM (**B**ull**f**rog **U**nicode to **M**ultibyte, not to be confused with [BFMU](https://github.com/xezno/Meme-Park-World/wiki/BFMU)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game. +The BFUM (**B**ull**f**rog **U**nicode to **M**ultibyte, not to be confused with [BFMU](/formats/bfmu.html)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game. There is typically one BFUM file in each Theme Park World installation called "UnitoMB.dat", located within the game's language folder.