From 39056e91d515fb5c2932ad4e0e31e4fbecbaf3b7 Mon Sep 17 00:00:00 2001 From: Matt Blackman Date: Fri, 17 Sep 2021 13:27:26 -0600 Subject: [PATCH] Fixed type reference. --- Examples/SceneMenu/Editor/UpdateScenesListMenu.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs b/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs index dad6d1c..43437d2 100644 --- a/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs +++ b/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs @@ -10,14 +10,14 @@ public class UpdateScenesListMenu : MonoBehaviour { public static void UpdateScenesList () { // Create list. ScenesList asset = ScriptableObject.CreateInstance(); - asset.Scenes = new List(); + asset.Scenes = new List(); // Fill list. for (int i = 0; i < EditorBuildSettings.scenes.Count(); i++) { EditorBuildSettingsScene scene = EditorBuildSettings.scenes[i]; if (!scene.enabled) continue; - asset.Scenes.Add(new Scene(Path.GetFileNameWithoutExtension(scene.path), scene.path, i)); + asset.Scenes.Add(new BulletScene(Path.GetFileNameWithoutExtension(scene.path), scene.path, i)); } // Write asset to disk.