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Description
Oops! The game crashed:
main.lua:2256: functions/state_events.lua:1029: attempt to compare number with table
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: OS X
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.14, Uses Lovely]
2: Balatro+ by SomeCoder99 [ID: balatro_plus, Version: 1.0.2-a, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.12, Uses Lovely]
4: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.3.4, Uses Lovely]
Break Infinity: omeganum
5: Mika's Mod Collection by Mikadoe [ID: MikasMods, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) global C function 'error'
(4) Lua upvalue 'gfep' at file 'main.lua:2256'
Local variables:
success = boolean: false
err = string: "functions/state_events.lua:1029: attempt to compare number with table"
(5) Lua upvalue 'evaluate_playref' at file 'main.lua:2398'
Local variables:
e = table: 0x014c428478 {VT:table: 0x014c4322f8, config:table: 0x014c509648, original_T:table: 0x014c432148, velocity:table: 0x014c432408, parent:table: 0x014c428258 (more...)}
(6) Lua upvalue 'g_funcs_evaluate_play' at file 'MikasModCollection.lua:6115' (from mod with id MikasMods)
Local variables:
self = table: 0x014c428478 {VT:table: 0x014c4322f8, config:table: 0x014c509648, original_T:table: 0x014c432148, velocity:table: 0x014c432408, parent:table: 0x014c428258 (more...)}
e = nil
(7) Lua upvalue 'gfep' at file 'Mods/balatro-plus/src/bplus/override.lua:48'
Local variables:
e = table: 0x014c428478 {VT:table: 0x014c4322f8, config:table: 0x014c509648, original_T:table: 0x014c432148, velocity:table: 0x014c432408, parent:table: 0x014c428258 (more...)}
(8) Lua field 'evaluate_play' at file 'lib/overrides.lua:154' (from mod with id Cryptid)
Local variables:
e = table: 0x014c428478 {VT:table: 0x014c4322f8, config:table: 0x014c509648, original_T:table: 0x014c432148, velocity:table: 0x014c432408, parent:table: 0x014c428258 (more...)}
(9) Lua field 'func' at file 'functions/state_events.lua:702'
(10) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x013293b0d8 {func:function: 0x013293b0a0, timer:TOTAL, complete:false, created_on_pause:false, blockable:true, delay:0, time:60.53855476013, start_timer:true (more...)}
_results = table: 0x0149ae8b68 {blocking:true, completed:false, pause_skip:false, time_done:false}
(11) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x0131de8288 {queues:table: 0x0131de82d0, queue_timer:40.52257119822, queue_dt:0.016666666666667, queue_last_processed:40.516666666666}
dt = number: 0.0101166
forced = nil
(for generator) = C function: next
(for state) = table: 0x0131de82d0 {base:table: 0x0131de8428, unlock:table: 0x0131de83e0, tutorial:table: 0x0131de8470, achievement:table: 0x0131de84b8, other:table: 0x0131de8500 (more...)}
(for control) = userdata: NULL
k = string: "base"
v = table: 0x0131de8428 {1:table: 0x014bf5d690, 2:table: 0x014c5c82c0, 3:table: 0x013293b0d8, 4:table: 0x013293b588, 5:table: 0x013293b650, 6:table: 0x014844de08, 7:table: 0x0148342278 (more...)}
blocked = boolean: false
i = number: 3
results = table: 0x0149ae8b68 {blocking:true, completed:false, pause_skip:false, time_done:false}
(12) Lua upvalue 'gameUpdateRef' at file 'game.lua:2721'
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
http_resp = nil
(13) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(14) Lua upvalue 'gu' at file 'main.lua:2234'
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(15) Lua upvalue 'upd' at file 'lib/gameset.lua:27' (from mod with id Cryptid)
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(16) Lua upvalue 'game_update_ref' at file 'lib/overrides.lua:357' (from mod with id Cryptid)
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(17) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(18) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:907' (from mod with id Multiplayer)
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(19) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:479' (from mod with id Multiplayer)
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(20) Lua method 'update' at file 'misc/mod_hash.lua:45' (from mod with id Multiplayer)
Local variables:
self = table: 0x0120a326d8 {viewed_collab:1000xRESIST, FILE_HANDLER:table: 0x0131d7ce60, shared_sticker_pinned:table: 0x013bb37a50, VIBRATION:0, asset_atli:table: 0x0132c28cb8 (more...)}
dt = number: 0.0101166
(21) Lua upvalue 'oldupd' at file 'main.lua:1028'
Local variables:
dt = number: 0.0101166
(22) Lua field 'update' at file 'main.lua:2267'
Local variables:
dt = number: 0.0101166
(23) Lua function '?' at file 'main.lua:946' (best guess)
(24) global C function 'xpcall'
(25) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])