diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
index d6da174f7..38e82534d 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
@@ -985,7 +985,8 @@
[SOL] Sentry Hangar Bay
Textures\GUI\Icons\Hangar.dds
- 2 Minute Sentry Reload
+ 2 Minute Sentry Duration
+ 1 Minute Sentry Reload
1 km Deployment Distance
[Fegyver Medium Sentry]
@@ -994,10 +995,12 @@
[Agyu Heavy Sentry]
8km Coilgun
4 Shots
- [Orszem Sentinel]
- 1.5km EMP Laser
- These drones can be given orders via the hangar's ActionFriend/ActionEnemy options.
+
+ These drones can be given orders via the hangar's ActionFriend/ActionEnemy options.
+
+
Large
TriangleMesh
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs
index b564e6209..422c62a8d 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs
@@ -130,7 +130,7 @@ partial class Parts
BarrelsPerShot = 1, // How many muzzles will fire a projectile per fire event.
TrajectilesPerBarrel = 1, // Number of projectiles per muzzle per fire event.
SkipBarrels = 0, // Number of muzzles to skip after each fire event.
- ReloadTime = 7200, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
+ ReloadTime = 3600, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
MagsToLoad = 1, // Number of physical magazines to consume on reload.
DelayUntilFire = 120, // How long the weapon waits before shooting after being told to fire. Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
HeatPerShot = 0, // Heat generated per shot.
@@ -201,7 +201,7 @@ partial class Parts
AgyuSentry,
HeavyArtillery,
- // Sentry Drone - Temp Depreciated
+ // Depreciated Ammo - For Fleetcore
//OrszemLauncher,
//OrszemSentry,
//PointDroneShot,