From 09998a074a26af4b18520480ea7145d87f63eaa7 Mon Sep 17 00:00:00 2001 From: FP-Anomaly Date: Sat, 23 Aug 2025 16:30:16 -0700 Subject: [PATCH] Tweaked Hangar Description has been updated to be accurate. Reload time was dropped only 60 seconds. --- .../Data/SOL_CubeBlocks.sbc | 11 +++++++---- .../Data/Scripts/CoreParts/HangarBaySentry.cs | 4 ++-- 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc index d6da174f7..38e82534d 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc @@ -985,7 +985,8 @@ [SOL] Sentry Hangar Bay Textures\GUI\Icons\Hangar.dds - 2 Minute Sentry Reload + 2 Minute Sentry Duration + 1 Minute Sentry Reload 1 km Deployment Distance [Fegyver Medium Sentry] @@ -994,10 +995,12 @@ [Agyu Heavy Sentry] 8km Coilgun 4 Shots - [Orszem Sentinel] - 1.5km EMP Laser - These drones can be given orders via the hangar's ActionFriend/ActionEnemy options. + + These drones can be given orders via the hangar's ActionFriend/ActionEnemy options. + + Large TriangleMesh diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs index b564e6209..422c62a8d 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/HangarBaySentry.cs @@ -130,7 +130,7 @@ partial class Parts BarrelsPerShot = 1, // How many muzzles will fire a projectile per fire event. TrajectilesPerBarrel = 1, // Number of projectiles per muzzle per fire event. SkipBarrels = 0, // Number of muzzles to skip after each fire event. - ReloadTime = 7200, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). + ReloadTime = 3600, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). MagsToLoad = 1, // Number of physical magazines to consume on reload. DelayUntilFire = 120, // How long the weapon waits before shooting after being told to fire. Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). HeatPerShot = 0, // Heat generated per shot. @@ -201,7 +201,7 @@ partial class Parts AgyuSentry, HeavyArtillery, - // Sentry Drone - Temp Depreciated + // Depreciated Ammo - For Fleetcore //OrszemLauncher, //OrszemSentry, //PointDroneShot,