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⭐ featureA new featureA new feature🎥 graphicsSomething graphics relatedSomething graphics related🗺 tiledTiledMap editor workTiledMap editor work
Description
Create a lamp system which supports the following flow:
- define a light switch as a game object within tiled with a Lamp switch id
- define lights and set the Lamp switch id on the lights
- within Java, load all lamps and create a mapping from lamp switch to lamp (new Lamp class and LampSwitch class required)
- The player should be able to toggle the light switch when close (within collision maybe?)
Additionally, the lights should have the following features:
- on, off or broken
- life (infinite, by default, can be configured within Tiled (configurable in seconds?). Once a lamp is on, the life depletes then it bursts and breaks. Switching the lamp off stops the depletion process until switched on again
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⭐ featureA new featureA new feature🎥 graphicsSomething graphics relatedSomething graphics related🗺 tiledTiledMap editor workTiledMap editor work