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Description
I tried to use Mx BoxLayout to position elements, but I couldn't get desired results. It behaves differently than Clutter BoxLayout. Elements don't expand in layout orientation axis. Example script:
#!/usr/bin/env python3
from gi.repository import Clutter, Mx
class ButtonStage(Clutter.Stage):
def create_box_mx(self):
return Mx.BoxLayout()
def create_box_actor(self):
box = Clutter.Actor()
box.set_layout_manager(Clutter.BoxLayout())
return box
def __init__(self):
super().__init__()
self.layout = Clutter.BoxLayout()
self.set_layout_manager(self.layout)
# Uncomment one of these lines
#self.box = self.create_box_actor()
self.box = self.create_box_mx()
self.box.set_x_expand(True)
self.box.set_y_expand(True)
self.add_child(self.box)
self.button_a = Mx.Button()
self.button_a.set_label("A")
self.box.add_child(self.button_a)
self.button_b = Mx.Button()
self.button_b.set_label("B")
self.button_b.set_x_expand(True)
self.box.add_child(self.button_b)
def main():
Clutter.init([])
stage = ButtonStage()
stage.connect("destroy", lambda _: Clutter.main_quit())
stage.show_all()
Clutter.main()
if __name__ == '__main__':
main()
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