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enhancementNew feature or requestNew feature or request
Description
Is your feature request related to a problem?
With large solar systems containing many planets and asteroids, the application can become slow on single-threaded execution.
Describe the solution you'd like
Implement multi-threading for:
- Physics calculations (planet orbits, asteroid movements) on separate thread
- Procedural generation (planet surfaces, asteroid fields) in background
- Asset loading (textures, models) without blocking main thread
- Particle systems processing on worker threads
Describe alternatives you've considered
- GPU compute shaders for some calculations
- Keeping everything single-threaded (current approach)
Additional context
This would significantly improve performance, especially for:
- Systems with many celestial bodies (>100 asteroids)
- Real-time procedural generation
- Large texture loading
Suggested implementation: Use thread pool pattern with job queue system.
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enhancementNew feature or requestNew feature or request