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Feature / Damage effects #102

@cppctamber

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@cppctamber

Locator Sets

  • Figure out how locator sets are used
  • Ensure locator set black construction is correct (a scale vec3 doesn't seem exist in the binary but there is a single float, currently assuming that its for uniform scale vec3)
  • EveShip2 updated to use locator sets
  • EveStation2 updated to use locator sets

Armor

  • Armor effect can be constructed correctly from the SOF
  • Armor impacts are correctly applied from locator sets

Sheild

  • Shield effect can be constructed correctly from the SOF
  • Shield effect can be correctly sized
  • Shield impact effects can be applied correctly (Looks like we need to provide origin and direction vectors to the shader?)

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