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Description
- partisynth visual hand effects
- update with velocity based particle behavior and audio volume
- charcoal-textured particles
- velocity-based screen shake—port in "charge" shakes from EMPM
- velocity-based clap detection—impact screen shake
- velocity-based control of grains in Max
- use hands as inputs for movement in fluid effects
- different behaviors for "masculine" vs. "feminine" vfx for gendered hands
- match up hands with user skeleton positions
- apply hand gender from user gender
- high-fives that impact gender of both the user's representation and the hands
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