Skip to content

interactive mode—polished representation of the depth map #44

@ludimation

Description

@ludimation
  • Flocking particle system whose agents are attracted to movement?
  • distortion/visual corruption pulled from random sections of other image pixels?*
    • use depth data & user masks to specify the locations where the distortion appears (depth distortion draws over images, except for users who are driving the images?)
    • ofImage.drawSubsection();
    • ofTexture.loadScreenData();

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions