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Is there any best practice for checking against object collisions with KickJS? Picking points with many well-placed cameras and using the calculated distance (pickObject.distance) in the next frame is a a huge workaround I guess. So one could use the underlying models (Mesh, MeshData, etc.) to set up mathematical equations and solve them, right?
While this may not be related to graphics and WebGL in a direct way, I would still consider collision checks a major component of most games being developed. Support or assistence (as in API functions) from KickJS, as a game engine, would be really neat.
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