diff --git a/404.md b/404.md index 43ae8c4..3ad6e70 100644 --- a/404.md +++ b/404.md @@ -8,4 +8,4 @@ The page you were looking for could not be found. Please check the URL and try a If you continue to have problems, try starting from the **[Home Page](/)**. -You can get further help from our **[Documentation](/docs/Home)**, **[Live Chat](/chat)**, or **[Discussion Area](/discuss)**. +You can get further help from our **[Documentation](/docs/Home)**, **[Discord](/discord)**, or **[Discussion Area](/discuss)**. diff --git a/Readme.md b/Readme.md index 187ef7e..284b2a1 100644 --- a/Readme.md +++ b/Readme.md @@ -1,6 +1,6 @@ -Welcome to the Red Eclipse Website repository. This is a work in progress to update the website in preparation for v2.0. +Welcome to the Red Eclipse Website repository. This is a work in progress to update the website in preparation for v2.1. -This repository is automatically deployed by [GitHub Pages](https://pages.github.com/) to our [Website](https://www.redeclipse.net/) and includes pages built from the [Documentation Repository](https://github.com/redeclipse/docs). +This repository is automatically deployed by [GitHub Pages](https://pages.github.com/) to our [Website](https://redeclipse.net/) and includes pages built from the [Documentation Repository](https://github.com/redeclipse/docs). When editing pages here, there are a few guidelines you should follow. It is also important to understand how the pre-processors work, like [Jekyll](https://jekyllrb.com/docs/home/) and [Kramdown](https://kramdown.gettalong.org/documentation.html). The configuration for everything is held in [_config.yml](https://github.com/redeclipse/redeclipse.github.io/blob/master/_config.yml). diff --git a/bits b/bits index fd19b68..98572fa 160000 --- a/bits +++ b/bits @@ -1 +1 @@ -Subproject commit fd19b68454a4d00069118c9a27c1a60dae2a56e4 +Subproject commit 98572fa9b13e952abd12497eee28ae3a56de9993 diff --git a/data/game.yml b/data/game.yml index 9505887..1a4d33e 100644 --- a/data/game.yml +++ b/data/game.yml @@ -1,8 +1,8 @@ -version: "2.0.0" -release: "Jupiter Edition" -date: "19th December 2019" +version: "2.1.0" +release: "Big Bang Edition" +date: "24th December 2025" youtube: p7w4LXJ_JJ8 -copyright: "2009-2020 Quinton Reeves, Lee Salzman" +copyright: "Quinton Reeves, Lee Salzman" screenshots: pages: 20 items: 4 diff --git a/data/navigation.yml b/data/navigation.yml index 9b903b3..d8eb433 100755 --- a/data/navigation.yml +++ b/data/navigation.yml @@ -10,6 +10,6 @@ - url: /issues title: "Issue Tracker" class: "fas fa-tasks" -- url: /servers - title: "Server List" - class: "fas fa-server" +- url: /github + title: "GitHub" + class: "fab fa-github" diff --git a/docs/FAQ.md b/docs/FAQ.md index 312ba78..898ed4d 100644 --- a/docs/FAQ.md +++ b/docs/FAQ.md @@ -95,11 +95,11 @@ On Windows, when Red Eclipse detects the renderer as 'GDI Generic' it will repor ## Can I contribute to the game? -Development of Red Eclipse is open and community driven. Contributions can be maps created with the in-game ~~[editor](Editing-Basics)~~, art assets like models, or modifications of the [source code](https://github.com/redeclipse/base/tree/master/src). For further information, please read our [contribution guidelines](Contributing). +Development of Red Eclipse is open and community driven. Contributions can be maps created with the in-game [editor](editing/Basics), art assets like models, or modifications of the [source code](https://github.com/redeclipse/base/tree/master/src). For further information, please read our [contribution guidelines](Contributing). ## I found a cheater, what can I do? -If you think someone cheats or violates the [Multiplayer Guidelines](https://raw.githubusercontent.com/redeclipse/base/master/doc/guidelines.txt) in some other way, you can open a issue in the [discussion area](/discuss). Be sure to attach a ~~[demo](Demo-Guide)~~ record of the game, so the problem can be investigated. Convictable cheaters will be sanctioned accordingly. +If you think someone cheats or violates the [Multiplayer Guidelines](https://raw.githubusercontent.com/redeclipse/base/master/doc/guidelines.txt) in some other way, you can open a issue in the [discussion area](/discuss). Be sure to attach a demo record of the game, so the problem can be investigated. Convictable cheaters will be sanctioned accordingly. ## How can i change the chat colour? @@ -109,11 +109,11 @@ Only use bright colours with good contrast. A value of -1 will take your profile ## What is the game objective? -This depends on the current ~~[mode and mutators](Modes-and-Mutators)~~ of the game, which you can look up any time in the help menu (default key: **F1**). Click the large icons in the help menu to learn more about the rules of the current game. These help menus provide detailed information and tips, of which most can also be read on the wiki. There is also a ~~[guide](Gameplay-Guide)~~ for beginners. +This depends on the current [mode and mutators](gameplay/Gameplay-Guide) of the game, which you can look up any time in the help menu (default key: **F1**). Click the large icons in the help menu to learn more about the rules of the current game. These help menus provide detailed information and tips, of which most can also be read on the wiki. There is also a [guide](gameplay/Gameplay-Guide) for beginners. ## Why is my player score negative? -Be careful not to shoot your team mates, especially when using explosive weapons. Each team kill subtracts six points. Team kills on ~~[flag carriers](Capture-the-Flag)~~ or ~~[bombers](Bomber-ball)~~ even double this penalty. For details, see [Deathmatch Scoring](Deathmatch#scoring). +Be careful not to shoot your team mates, especially when using explosive weapons. Each team kill subtracts six points. Team kills on [flag carriers](gameplay/Capture-the-Flag) or Bomber-ball even double this penalty. For details, see [Deathmatch Scoring](gameplay/Gameplay-Guide). ## dm, pzap, gg - what did they just say? @@ -121,7 +121,7 @@ For frequently used abbreviations and player slang, see [glossary](Glossary). ## What are those symbols near player names? -These are the ~~[privileges](Privileges)~~ or ranks of registered players. You can request your own player account [here](/apply). +These are the Privileges or ranks of registered players. ## Why is there a timer when I get killed? @@ -133,15 +133,15 @@ It is easy to hit someone with a shotgun, but the weapon is really only effectiv ## How did they take away their own flag? -In ~~[capture](Capture-the-Flag)~~ games, you can press **F** (per default) to pick up the flag in your own base, so the enemy cannot reach it that easily. The same button can also be used to drop a flag you carry, be it yours or the enemy's. +In [capture](gameplay/Capture-the-Flag) games, you can press **F** (per default) to pick up the flag in your own base, so the enemy cannot reach it that easily. The same button can also be used to drop a flag you carry, be it yours or the enemy's. ## Why are there no health pickups? -In Red Eclipse the player regenerates health and ~~[impulse](Parkour-Guide)~~ energy. Therefore, map control is less important, and everyone can focus on the real fun: Capturing that flag, grabbing that bomber ball… or just fragging! +In Red Eclipse the player regenerates health and [impulse](gameplay/Parkour-Guide) energy. Therefore, map control is less important, and everyone can focus on the real fun: Capturing that flag, grabbing that bomber ball… or just fragging! ## Why am I taking damage when no one is near me? -Your are under the effect of the a negative ~~[status effect](Status-Effects)~~. +Your are under the effect of the a negative Status-Effects. ## A green beeping thing obscured my vision - what the heck? diff --git a/docs/Glossary.md b/docs/Glossary.md index 9d3c087..26d2b1b 100644 --- a/docs/Glossary.md +++ b/docs/Glossary.md @@ -14,7 +14,7 @@ The following list explains some commonly used terms and acronyms. | term | Description | |--------|-------------| | afk | away from keyboard. When spectators go AFK, they can and should alter their /name accordingly. Going AFK on a nearly full server can result in a kick. | -| auth | authentication, a key for registered players to identify. Often used as synonym for player accounts or ~~[privileges](Privileges)~~. | +| auth | authentication, a key for registered players to identify. Often used as synonym for player accounts or Privileges. | | bb | bomber-ball, a game mode. Or bye bye. | | bot | usually refers to an A.I. controlled player. Not to confuse with aim-bot, a client side modification that is considered cheating according to the Multiplayer Guidelines. | | cc | creative-commons license, typically used for licensing of contributions. | @@ -30,12 +30,12 @@ The following list explains some commonly used terms and acronyms. | gaud | the official unit for gaudiness. 100° C is hot enough to vaporize your eyeballs; likewise 100 gaud is gaudy enough to do the same. For an example of a 100-gaud map, see Map Rooftop | | insta | instagib, a game mutator for one-hit-kills, disabled by default. | | mat | materials define special properties of map volumes, such as filling an area with water or clipping. | -| mod | moderator, a player with elevated ~~[privileges](Privileges)~~. Mod can also stand for client modifications. | +| mod | moderator, a player with elevated Privileges. Mod can also stand for client modifications. | | mpz | file format to store most content of a map, including all geometry, entity positions and lightmaps. | | muts | game mutators, special game rules that can be added and combined for a more diverse game experience. | | nade | grenade, a collectible explosive weapon. | | ogg | container format for vorbis audio, used for music and sound files. | -| op | operator, a player with advanced ~~[privileges](Privileges)~~. Or just OverPowered. | +| op | operator, a player with advanced Privileges. Or just OverPowered. | | pzap | a typical taunt or chat comment, echoism of a rifle shot. | | runner | players with a preference for parkour and agile game-play, like race games or hit-and-run tactics in capture-the-flag or bomber-ball games. | | sg | shotgun, a short ranged loadout weapon. | diff --git a/docs/Home.md b/docs/Home.md index 50648ac..2e773f6 100755 --- a/docs/Home.md +++ b/docs/Home.md @@ -20,7 +20,6 @@ redirect_from: - **[Gameplay Guide](gameplay/Gameplay-Guide)** - Want to learn how to play? This is a good start. - **[Learn about the Weapons](gameplay/Weapons-Guide)** - Each weapon is unique, learn the pros and cons. - **[Tips and Tricks for using Parkour](gameplay/Parkour-Guide)** - Everyone loves running on walls, but there's more to learn. -- **[Official Maps](Official-Maps)** - Descriptions and recommendations for the included levels. ## Server Administration - **[Server Setup](server-how-to/Server-Setup)** - How to configure and run a Red Eclipse server. @@ -29,10 +28,8 @@ redirect_from: ## Map Editing - **[Editing Basics](editing/Basics)** - Learn how to start making your own maps in Red Eclipse. -- **~~[Editing Reference](editing/Reference)~~** - A detailed explanation of the available editor features. ## Development -- **[Version 2.0](Information-for-v2)** - Find out more about the upcoming **v2.0**, featuring [Tesseract](http://tesseract.gg/). - **[Contributing](Contributing)** - Instructions on contributing to the Red Eclipse project. - **[Core Principles](Core-Principles)** - Some of the ideas that shape how Red Eclipse as a game is designed. - **[Debugging](Debug)** - How to gather information for debugging. @@ -44,12 +41,9 @@ redirect_from: - **[Facebook Messenger](/messenger)** - Ask a quick question and we'll get back to you. - **[Issue Tracker](/issues)** - The place for bug reports and approved feature requests. - **[Contribution Guidelines](/contribute)** - See our rules and suggestions for contributing. -- **[Game Statistics](/stats)** - The place to see statistics collected by our master server. -- **[Server List](/servers)** - See a nice list of server and who's playing on them. - **[Official SubReddit](/reddit)** - The place to share with your fellow Reddit'ors. -- **[GameJolt Page](/gamejolt)** - Leave us a review or use the GameJolt client to manage your game. - **[Facebook Page](/facebook)** - Get social with our Facebook page and share your review of the game. - **[YouTube Page](/youtube)** - The place to see Red Eclipse related videos and live streams. - **[GitHub Project](/github)** - We do all our development on GitHub, so this is the place to start when developing. -- **[Subscribe via Patreon](/patreon)** - Pledge to our Patreon in order to help cover project costs. +- **[Sponsor via Open Collective](/opencollective)** - Sponsor the project and help cover project costs. - **[Donate via PayPal](/paypal)** - Make a one-time or recurring donation to help cover project costs. diff --git a/docs/Install-Guide.md b/docs/Install-Guide.md index 94c41b8..0af4b50 100644 --- a/docs/Install-Guide.md +++ b/docs/Install-Guide.md @@ -43,14 +43,11 @@ From the command line: - Enter the source directory with `cd src` - Run the game with `./redeclipse.sh` -## macOS -- [Download the macOS tarball](/download/macos). -- When it is done, click the resulting TAR.BZ2 file in your downloads folder on the dock. -- Archive utility will extract the contents into the same folder and open a Finder window with redeclipse.app highlighted. -- Drag and drop the redeclipse.app package to your favourite location (Desktop, Applications folder, whatever). -- Run redeclipse.app. - -If this is the first time running the app, the operating system complains that it can't run an unsigned package, simply right (or cmd) click and select Open. In future you will be able to run the app as normal, this will override the warning for all future attempts. You can also do this from the command line. - ## If you get stuck Don't panic! If you have trouble working out how to install and run the game, you can get assistance on our [Discord](/discord) or [Discussions](/discuss). Please be ready to provide as much information as possible, especially what operating system you're on and specifically which package you're trying to install! + +## Important Notice About Unofficial Packages +Red Eclipse is available only through the official installation methods described on this page or via **[Steam](/steam)**. +Packages found on Flathub, Snap, Flatpak, AUR, Linux distribution repositories, the Ubuntu Software Store, or any other third-party source are not official, not maintained, and not supported by the Red Eclipse development team.h +These unofficial packages may be outdated, incomplete, or insecure, and can cause issues that we cannot assist with. +For the best experience and to ensure you're receiving verified, up-to-date builds, please install Red Eclipse exclusively through the official methods provided here or via **[Steam](/steam)**. diff --git a/docs/License.md b/docs/License.md index 14aa278..ea64d6d 100644 --- a/docs/License.md +++ b/docs/License.md @@ -12,9 +12,9 @@ redirect_from: ## THE RED ECLIPSE LICENSE Red Eclipse is based on Tesseract and Cube Engine 2, both of which are covered under the ZLIB license, you may use the source code so long as you obey this license. -> Red Eclipse, Copyright (C) 2009-2019 Quinton Reeves, Lee Salzman -> Tesseract, http://tesseract.gg/ Copyright (C) 2014-2019 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, Quinton Reeves, and Benjamin Segovia -> Cube Engine 2, http://cubeengine.com/ Copyright (C) 2001-2019 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves +> Red Eclipse, Copyright (C) 2009–{{ site.time | date: "%Y" }} Quinton Reeves, Lee Salzman +> Tesseract, http://tesseract.gg/ Copyright (C) 2014–{{ site.time | date: "%Y" }} Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, Quinton Reeves, and Benjamin Segovia +> Cube Engine 2, http://cubeengine.com/ Copyright (C) 2001–{{ site.time | date: "%Y" }} Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves > http://www.opensource.org/licenses/zlib-license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: @@ -27,7 +27,7 @@ The license covers the source code, shells scripts, and related config files. Th Content included in the game (maps, textures, sounds, models etc.) is NOT covered by this license, and may have individual copyrights and distribution restrictions (see individual readmes), note that all content in Red Eclipse is intended to be "open source" friendly and is usually some variation of the Creative Commons license *excluding* any non-commercial licenses. Red Eclipse does not accept content which has usage restrictions beyond "BY" (By, give credit) and "SA" (Share-alike, share derivative works). In the absence of an explicit license, content is considered to be covered by the CC-BY-SA license, either version 4.0 or (at your option) any later version, and you may use the content in Red Eclipse so long as you obey individual licensing criteria. -> Red Eclipse, Copyright (C) 2009-2019 Red Eclipse Team +> Red Eclipse, Copyright (C) 2009–{{ site.time | date: "%Y" }} Red Eclipse Team > Creative Commons Attribution ShareAlike 4.0+ License (CC-BY-SA) > See cc-by-sa.txt or http://creativecommons.org/licenses/by-sa/4.0/ diff --git a/docs/Trademark-Policy.md b/docs/Trademark-Policy.md index 1b4d381..6b76c9d 100644 --- a/docs/Trademark-Policy.md +++ b/docs/Trademark-Policy.md @@ -160,7 +160,7 @@ as described above. ## Attribution -This text is Copyright (C) 2011-2019, the Red Eclipse Team +This text is Copyright (C) 2011-2025, the Red Eclipse Team and is available under a Creative Commons Attribution-ShareAlike 4.0 License diff --git a/docs/editing/Models.md b/docs/editing/Models.md index 6d90c6e..425ddd8 100644 --- a/docs/editing/Models.md +++ b/docs/editing/Models.md @@ -51,7 +51,7 @@ Within blender: save your mesh.obj file to the same folder as your obj.cfg -A correctly configured example of a model can be found here; Download this [map](https://github.com/redeclipse/docs/raw/master/editing/monkey-map.rar) and [model](https://github.com/redeclipse/docs/raw/master/editing/monkey-model.rar). Extract the two folders to the root directory of your [local data folder](https://www.redeclipse.net/docs/FAQ#where-do-i-find-screenshots-logs-and-other-user-data). Load the example map in game with by running `map monkey` at the console. You should see Blender's default monkey mesh present within the map. +A correctly configured example of a model can be found here; Download this [map](https://github.com/redeclipse/docs/raw/master/editing/monkey-map.rar) and [model](https://github.com/redeclipse/docs/raw/master/editing/monkey-model.rar). Extract the two folders to the root directory of your [local data folder](https://redeclipse.net/docs/FAQ#where-do-i-find-screenshots-logs-and-other-user-data). Load the example map in game with by running `map monkey` at the console. You should see Blender's default monkey mesh present within the map. #### iqm This example uses a mesh exported for use as an iqm model. diff --git a/docs/gameplay/Gameplay-Guide.md b/docs/gameplay/Gameplay-Guide.md index 4913235..5c14e18 100644 --- a/docs/gameplay/Gameplay-Guide.md +++ b/docs/gameplay/Gameplay-Guide.md @@ -38,7 +38,7 @@ In some gamemodes where teams are present, the server may randomly swap some pla #### Affinities An affinity is an object in game which can be collected to score points, such as a flag or a ball. -In game modes [**Capture the Flag**](Capture-the-Flag) and ~~[**Bomber Ball**](Bomber-ball)~~, you can throw the affinity to your teammates by pressing [F]. +In game modes [**Capture the Flag**](Capture-the-Flag) and **Bomber Ball**, you can throw the affinity to your teammates by pressing [F]. #### Friendly fire @@ -56,7 +56,7 @@ Some maps will have a layout that is not perfectly symmetrical where one team ma | |**Editing** |Create and edit existing maps | | |**Deathmatch** |Shoot to kill and increase score by fragging | | |[**Capture the Flag**](Capture-the-Flag) |Take the enemy flag and return it to the base to score| -| |~~[**Defend and Control**](Bomber-ball)~~|Defend control points to score | +| |**Defend and Control**|Defend control points to score | | |**Bomber Ball** |Carry the bomb into the enemy goal to score | | |**Race** |Compete for the fastest time completing a lap | diff --git a/download/index.md b/download/index.md index 499dc38..3f63821 100755 --- a/download/index.md +++ b/download/index.md @@ -8,21 +8,26 @@ redirect_from: # v{{ site.data.game.version }} ({{ site.data.game.release }}) ### Released {{ site.data.game.date }} +

+ + Install with Steam + +

+The best way to play Red Eclipse is by downloading it through **[Steam](/steam)**. It is free of charge, and you will get the latest updates automatically, as well as have Steam features available in-game. -The best way to play Red Eclipse is by downloading it through **Steam**. It is free of charge, and you will get the latest updates automatically, as well as have Steam features available in-game. If you'd rather not use **Steam** (as described above), you can still download a static installable package, but please note that only the Linux AppImage provides automatic updates, any other version will require you to update your installation manually each release. The Red Eclipse team does not provide support for outdated versions of the software. +##### Install without Steam (NOT RECOMMENDED) +If you'd rather not use **[Steam](/steam)** (as described above), you can still download a static installable package, but please note that only the Linux AppImage provides automatic updates, any other version will require you to update your installation manually each release. The Red Eclipse team does not provide support for outdated versions of the software. Platform | Downloads | Other Sources ---------------------------------------------------------------------|-------------------------------------|------------------------------------- - **Steam** | **[Store Page](/steam)** | - **Windows** | **[Installer](/download/win)** | [Torrent](/download/torrent/win) - [ZIP](/download/zip) **Linux/BSD** | **[TAR.BZ2](/download/nix)** | [Torrent](/download/torrent/nix) - **macOS** | **[TAR.BZ2](/download/mac)** | [Torrent](/download/torrent/mac) **Combined** | **[TAR.BZ2](/download/combined)** | [Torrent](/download/torrent/combined) **[Installation Help](/docs/Install-Guide)** ### System Requirements -Red Eclipse 2 requires a fairly modern graphics card to run, but is otherwise quite tolerant of hardware specifications. If you find you can't run the game due to insufficient hardware, you might want to try the [last release of Red Eclipse v1.6](https://github.com/redeclipse/base/releases/tag/v1.6.0) which runs on Cube Engine 2 alone without the modern renderer from Tesseract. +Red Eclipse requires a fairly modern graphics card to run, but is otherwise quite tolerant of hardware specifications. If you find you can't run the game due to insufficient hardware, you might want to try the [old unsupported Version of Red Eclipse v1.6](https://github.com/redeclipse/base/releases/tag/v1.6.0) which runs on Cube Engine 2 alone without the modern renderer from Tesseract. #### MINIMUM * Processor: Intel Pentium Dual-Core E2180 / AMD Athlon 64 X2 4200+ @@ -43,3 +48,4 @@ Red Eclipse 2 requires a fairly modern graphics card to run, but is otherwise qu {% include release.md %} You can view the entire release [on GitHub](https://github.com/redeclipse/base/releases/tag/v{{ site.data.game.version }}). + diff --git a/includes/footer.html b/includes/footer.html index 35e8f0e..4c35a99 100755 --- a/includes/footer.html +++ b/includes/footer.html @@ -1,6 +1,4 @@ diff --git a/includes/nav.html b/includes/nav.html index c808aff..932be5d 100755 --- a/includes/nav.html +++ b/includes/nav.html @@ -7,7 +7,7 @@ - {{ site.title | default: site.github.repository_name }} + {{ site.title | default: site.github.repository_name }} diff --git a/includes/release.md b/includes/release.md index 4d8db50..78fb274 100644 --- a/includes/release.md +++ b/includes/release.md @@ -1,4 +1,4 @@ -Red Eclipse 2 brings massive changes to all facets of the game, and the numerous improvements and changes are too numerous to list individually. The broad brush changes to the game are instead enumerated below: +Red Eclipse brings massive changes to all facets of the game, and the numerous improvements and changes are too numerous to list individually. The broad brush changes to the game are instead enumerated below: ### Tesseract Engine @@ -20,12 +20,12 @@ The new new new extended UI system (nnnxui) brings significant improvements to t ### Focused Gameplay -Unlike prior versions of the game with huge quantities of maps, Red Eclipse 2 focuses on providing the best possible levels to play on, at the expense of map volume. There are seven main deathmatch maps included with Red Eclipse 2 and one race map; this is multiple times fewer maps than RE 1.x has shipped. +Unlike prior versions of the game with huge quantities of maps, Red Eclipse focuses on providing the best possible levels to play on, at the expense of map volume. There are seven main deathmatch maps included with Red Eclipse and one race map; this is multiple times fewer maps than RE 1.x has shipped. There is also a focus on making the core gameplay more accessible to new players, with a tutorial level and interactive setup menu to get players to understand the interfaces of the game better. In addition to this, the user interface has been simplified to get players to quickly be able to play standard modes without having to know too much about the sausage making behind the scenes. -The weapons in Red Eclipse 2 have also been significantly revamped compared to 1.6. While the same number of weapons remain with similar names, the weapons have all been retuned to better suit the changes in physics and the addition of pickups. The inclusion of pickups allows for more potent weapons that can be put at a disadvantage by their ammo dependence. +The weapons in Red Eclipse have also been significantly revamped compared to 1.6. While the same number of weapons remain with similar names, the weapons have all been retuned to better suit the changes in physics and the addition of pickups. The inclusion of pickups allows for more potent weapons that can be put at a disadvantage by their ammo dependence. ### Steam Integration -Red Eclipse 2 launches from Steam, a platform few open source games manage to launch on (and no prior Red Eclipse game, for that matter). In doing so, Red Eclipse 2 is easier to install than ever and reaches a broader base than the Linux-heavy community that Red Eclipse 1.x drew upon. With Red Eclipse's permissive licensing scheme, the GPL conflicts with proprietary integration do not exist and it is possible to provide a well integrated game with the Steam ecosystem. +Red Eclipse launches from Steam, a platform few open source games manage to launch on (and no prior Red Eclipse game, for that matter). In doing so, Red Eclipse is easier to install than ever and reaches a broader base than the Linux-heavy community that Red Eclipse 1.x drew upon. With Red Eclipse's permissive licensing scheme, the GPL conflicts with proprietary integration do not exist and it is possible to provide a well integrated game with the Steam ecosystem. diff --git a/index.html b/index.html index 4a97d95..b494505 100755 --- a/index.html +++ b/index.html @@ -5,41 +5,396 @@ redirect_from: - /home --- -
-
-

A free arena shooter

-

Fun for everyone, young and old, noob or expert

-

Available for Windows and Linux

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Parkour, impulse boosts, dashing, and other tricks

-

A huge amount of mutators and game altering variables

-

Create maps with other players in realtime co-op edit

-

Over ten years of active development, and still going!

-
- -

FREE DOWNLOAD

-

v{{ site.data.game.version }} ({{ site.data.game.release }}) released {{ site.data.game.date }}

+ +
+
+
+ {{ site.title }} + +

+ Install {{ site.title }} without Steam +

+

A free

+

arena shooter

+
+

Accessible to everyone

+

Available for Windows, Linux and BSD

+

A movement system with a very high skill ceiling

+

A huge amount of mutators and game altering variables

+

Create maps with other players, in real-time coop

+

Over {{ site.time | date: "%Y" | minus: 2009 }} years of active development

+
+
-
-
- -
+
+