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The basic idea for this milestone is to add more features and clean up the API. If I have the time, it would be great to also separate the rendering list from the scene graph. Some nice features to add: * More actions * FX blocks (FBO with special shaders) * Lights (I've been thinking about this for a while) * [WebGL support on iOS](https://github.com/funkaster/webglshim): I think that I can easily hack a quick & dirty mapping of the webgl functions to OpenGL-ES 2.0, given that there's no real support for WebGL in the near future in iOS... that might make it a good target. I'm thinking on something like [Ejecta](http://www.phoboslab.org/log/2012/09/ejecta) but for WebGL, and using [SpiderMonkey](https://github.com/funkaster/mozilla-central)
No due date•6/10 issues closed