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Hello,
I've been working on a game using miniboa as the base, and have discovered it gets crashy when it encounters inputs that (assumedly?) cp1252 does not know how to deal with:
Traceback (most recent call last):
File "urmud.py", line 86, in <module>
game.mainLoop(gameServer)
File "/home/x/Documents/Development/python/urmud/working/game.py", line 341, in mainLoop
pollServer(gameServer)
File "/home/x/Documents/Development/python/urmud/working/game.py", line 319, in pollServer
server.poll()
File "/home/x/Documents/Development/python/urmud/working/miniboa/async.py", line 188, in poll
self.clients[sock_fileno].socket_recv()
File "/home/x/Documents/Development/python/urmud/working/miniboa/telnet.py", line 292, in socket_recv
data = str(self.sock.recv(2048), "cp1252")
File "/usr/lib/python3.5/encodings/cp1252.py", line 15, in decode
return codecs.charmap_decode(input,errors,decoding_table)
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 1: character maps to <undefined>
So far I've discovered this works with ⁒ (u2052) and ⁄ (u2044), but considering the sheer size of unicode I'm just assuming there are more.
I'm actually using this to learn Python and I'm not really sure what the best way to handle this would be, so I figured I'd point it in the direction of the professionals.
And I did test it with the example chat_demo.py to be sure it wasn't something I broke. I was quite surprised to discover that it was not. :)
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