vcontainer
Here are 26 public repositories matching this topic...
Aspid.MVVM is a powerful, high-performance MVVM framework for Unity, eliminating reflection, minimizing GC allocations, and removing boilerplate code for faster, streamlined development.
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Nov 27, 2025 - C#
A sample project designed to demonstrate advanced C# coding practices and architectural expertise in Unity. This showcase serves as a practical example of my ability to build scalable and maintainable gameplay systems using SOLID principles and key design patterns.
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Jul 18, 2025 - C#
Samples to cover VContainer basic usage
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Feb 16, 2022 - ShaderLab
Network template with nice architecture
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Jul 21, 2022 - C#
Example of using VContainer and its integration (UniRx, MessagePipe, etc...)
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Nov 5, 2021 - C#
IndieInject — это легковесный и простой в использовании фреймворк для внедрения зависимостей (DI) в Unity, разработанный специально для небольших проектов и быстрых прототипов. Этот фреймворк идеально подходит для создания игр для платформ, таких как Yandex Games, Poki, Crazy Games, Google Play, Apple Store и Ru Store.
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Jul 9, 2024 - C#
2D Word Game Project with Unity Game Engine and VContainer Dependency Injection Tool
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Oct 15, 2025 - C#
A simple airplane shooter game demonstrating clean project architecture based on VContainer, UniTask and UniRx
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May 13, 2024 - C#
Samples of Pub/Sub Messaging for Unity.
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Jun 26, 2021 - C#
A testbed project for unity MVP architecture implementation.
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Jan 17, 2023 - C#
using MVP & UniRx, VContainer in unity project
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Apr 22, 2024 - C#
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Jul 21, 2025 - C#
Simple extension plug-in for VContainer VContainer向け簡易的なエクステンションプラグイン
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Oct 5, 2025 - C#
This project is a technical sample demonstrating a multiplayer setup using Photon Fusion in a Host-Client mode.
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Nov 25, 2025 - C#
A Unity hexagonal color-sorting puzzle game built with clean architecture, service-oriented design, MVVM pattern, and dependency injection
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Nov 22, 2025 - C#
A scalable, reactive Inventory System built in Unity 6. Demonstrates MVP Pattern, Dependency Injection (VContainer), Unit Testing (NUnit), and SOLID Principles to decouple UI from Logic.
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Dec 5, 2025 - ShaderLab
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