This repository was archived by the owner on Oct 28, 2020. It is now read-only.

Description
``
using System;
using UnityEngine;
namespace InjectUnityBased
{
public class ForceLoader
{
public static GameObject loadobject;
public static void Init()
{
loadobject = new GameObject();
loadobject.AddComponent<ForceCheats>();
UnityEngine.Object.DontDestroyOnLoad(loadobject);
}
public static void Unload()
{
UnityEngine.Object.Destroy(loadobject);
}
}
}
``
pls i need to fix that :/