Skip to content

AfterAStorm/MechControl

Repository files navigation

Mech Engineers

An advanced walker/mech script for Space Engineers that allows your walking creations to come more alive.

Features

Features include:

  • Leg movements w/ rotors/hinges
    • Multiple leg types:
      1. Chickenwalker
      2. Humanoid
      3. Spideroid
      4. Crab
      5. Digitigrade
  • Gyroscope steering/stablizations
  • Commands
    • Some include:
      1. reload - Reloads blocks
      2. setup - Automatically check for block updates
      3. crouch - Toggles or sets crouching (overrides cockpit controls)
      4. walk - Toggles or sets walking forwards/backwards (overrides cockpit controls)
      5. halt - Stops walking

A lot of features are inherited from advanced walker script II by Beesoldier

Usage

Need help setting up? Goto the wiki for more information!

Credits

Me, AfterAStorm, would not be creating this masterpiece if it weren't for the great people over at the Mech Engineers discord.

If you want to meet more like-minded mech builders, it's worth a visit!

Contributions

All contributions are welcome!

Beware: While still in the BETA stage, I, AfterAStorm, will *NOT be using seperate branches until full release.

A lot of C# norms, especially when it comes to classes or naming, are ignored because it's a space engineers script, not a NASA ship controller

Comments are always useful, especially for the folks trying to learn!

About

Space Engineers mech control systems

Resources

License

Stars

Watchers

Forks

Languages