An advanced walker/mech script for Space Engineers that allows your walking creations to come more alive.
Features include:
- Leg movements w/ rotors/hinges
- Multiple leg types:
- Chickenwalker
- Humanoid
- Spideroid
- Crab
- Digitigrade
- Multiple leg types:
- Gyroscope steering/stablizations
- Commands
- Some include:
- reload - Reloads blocks
- setup - Automatically check for block updates
- crouch - Toggles or sets crouching (overrides cockpit controls)
- walk - Toggles or sets walking forwards/backwards (overrides cockpit controls)
- halt - Stops walking
- Some include:
A lot of features are inherited from advanced walker script II by Beesoldier
Need help setting up? Goto the wiki for more information!
Me, AfterAStorm, would not be creating this masterpiece if it weren't for the great people over at the Mech Engineers discord.
If you want to meet more like-minded mech builders, it's worth a visit!
All contributions are welcome!
Beware: While still in the BETA stage, I, AfterAStorm, will *NOT be using seperate branches until full release.
A lot of C# norms, especially when it comes to classes or naming, are ignored because it's a space engineers script, not a NASA ship controller
Comments are always useful, especially for the folks trying to learn!
