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23 changes: 18 additions & 5 deletions framework/Source/Operations/TransformOperation.swift
100644 → 100755
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,8 @@

public class TransformOperation: BasicOperation {
public var transform:Matrix4x4 = Matrix4x4.identity { didSet { uniformSettings["transformMatrix"] = transform } }
public var anchorTopLeft = false
public var ignoreAspectRatio = false
var normalizedImageVertices:[GLfloat]!

public init() {
Expand All @@ -29,14 +31,25 @@ public class TransformOperation: BasicOperation {

override func configureFramebufferSpecificUniforms(_ inputFramebuffer:Framebuffer) {
let outputRotation = overriddenOutputRotation ?? inputFramebuffer.orientation.rotationNeededForOrientation(.portrait)
let aspectRatio = inputFramebuffer.aspectRatioForRotation(outputRotation)
let orthoMatrix = orthographicMatrix(-1.0, right:1.0, bottom:-1.0 * aspectRatio, top:1.0 * aspectRatio, near:-1.0, far:1.0)
var aspectRatio = inputFramebuffer.aspectRatioForRotation(outputRotation)
if(ignoreAspectRatio) {
aspectRatio = 1
}
let orthoMatrix = orthographicMatrix(-1.0, right:1.0, bottom:-1.0 * aspectRatio, top:1.0 * aspectRatio, near:-1.0, far:1.0, anchorTopLeft:anchorTopLeft)
normalizedImageVertices = normalizedImageVerticesForAspectRatio(aspectRatio)

uniformSettings["orthographicMatrix"] = orthoMatrix
}

func normalizedImageVerticesForAspectRatio(_ aspectRatio:Float) -> [GLfloat] {
// [TopLeft.x, TopLeft.y, TopRight.x, TopRight.y, BottomLeft.x, BottomLeft.y, BottomRight.x, BottomRight.y]
if(anchorTopLeft) {
return [0.0, 0.0, 1.0, 0.0, 0.0, GLfloat(aspectRatio), 1.0, GLfloat(aspectRatio)]
}
else {
return [-1.0, GLfloat(-aspectRatio), 1.0, GLfloat(-aspectRatio), -1.0, GLfloat(aspectRatio), 1.0, GLfloat(aspectRatio)]
}
}
}

func normalizedImageVerticesForAspectRatio(_ aspectRatio:Float) -> [GLfloat] {
return [-1.0, GLfloat(-aspectRatio), 1.0, GLfloat(-aspectRatio), -1.0, GLfloat(aspectRatio), 1.0, GLfloat(aspectRatio)]
}