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CompProximityFuseByThingRequestGroup
Nathan edited this page Feb 26, 2021
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This comp trigger a CompExplosive attached to the parent Thing. Behaves the same as vanilla CompProximityFuse, except that it is triggered by proximity to a specified ThingRequestGroup instead of a ThingDef. The parent Thing must have a CompExplosive and a tickerType value of Normal or Rare.
group is the name of the ThingRequestGroup that can trigger the explosive.
Valid group values:
Undefined,
Nothing,
Everything,
HaulableEver,
HaulableAlways,
FoodSource,
FoodSourceNotPlantOrTree,
Corpse,
Blueprint,
BuildingArtificial,
BuildingFrame,
Pawn,
PotentialBillGiver,
Medicine,
Filth,
AttackTarget,
Weapon,
Refuelable,
HaulableEverOrMinifiable,
Drug,
Shell,
HarvestablePlant,
Fire,
Bed,
Plant,
Construction,
HasGUIOverlay,
Apparel,
MinifiedThing,
Grave,
Art,
ThingHolder,
ActiveDropPod,
Transporter,
LongRangeMineralScanner,
AffectsSky,
WindSource,
AlwaysFlee,
ResearchBench,
Facility,
AffectedByFacilities,
CreatesInfestations,
WithCustomRectForSelector,
ProjectileInterceptor,
ConditionCauser,
MusicalInstrument,
Throne,
FoodDispenser,
Projectile,
Chunk,
MeditationFocus
radius is the radius searched for a potential trigger.
<li Class="CM_Custom_Tools.Comps.CompProperties_ProximityFuseByThingRequestGroup">
<group>Pawn</group>
<radius>3</radius>
</li>