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Recipe craft fixes

@aminekei
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and some features

@HydroGames-dev
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changing paths will cause lot of older plugins to malfunction
also having a class to sub class is 50/50 useful you can just use pm's item/block classes to implement the blocks/items

@HydroGames-dev
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I'll review it later 😂

public function getValue(): CompoundTag {
return CompoundTag::create()
->setFloat("value", $this->explosionResistance);
->setFloat("explosion_resistance", $this->explosionResistance);

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Mojang can use both "value" & "explosion_resistance"
(In vanilla)

}
}

public function onPlayerCreation(PlayerCreationEvent $event): void

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this makes me feel that you made these changes for your software/server
instead of public usage

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2 participants