URenderPipeline: Fix blend state with default/mc shaders on 1.17-1.20.6, third try #121
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There is another bug in GlBlendState which causes the GlBlendState which we apply by enabling the shader to not actually be stored as the
activeBlendState.See code comments for details.
Since we now necessarily have access to the GlBlendState of the shader, this commit also simplifies our dummy call to merely enable that particular GlBlendState instead of binding and unbinding the entire shader.
Linear: EM-3512