Releases: FelesNoctis/ModAccessMenu
Releases · FelesNoctis/ModAccessMenu
v0.2.0
Usage
- Load late, generally after the mods you want in the menu.
- ModAccessMenu pk3 first, then MAMmodule pk3s.
What's Changed
- Fine tuning of menu layout as per alpha version
- NEW: Hideous Destructor module. Should be good enough for active play now. Hopefully.
- TEST: HD - Follower module
- Extremely basic implementation that opens the command menu. This addon uses a heavily ZScripted menu that's controlled by the number keys. I'm not sure how to properly access it by MENUDEF commands yet, or if it's even designed in a way that can be.
Full Changelog: v0.1.0...v0.2.0
v0.2.0 Alpha
Usage
- Load late, generally after the mods you want in the menu.
- ModAccessMenu pk3 first, then MAMmodule pk3s.
What's Changed
- Edited layout of core menus.
- This layout should allow for full control of menu ordering. No more reversed order between full menu list and quickmenu!
- Edited DRLA and RPGL modules to match new layout.
- Quickmenu options will also be more prominent as a result.
Full Changelog: v0.1.0...v0.2.0-alpha
v.0.1.0
Usage
- Load late, generally after the mods you want in the menu.
- ModAccessMenu pk3 first, then MAMmodule pk3s.
What's Changed
- All modules now use LANGUAGE files
- RPG-Lite module has been created
Full Changelog: v0.0.2...v0.1.0
v0.0.2 - DRLA Addon Update
Usage
- Load late, generally after the mods you want in the menu.
- ModAccessMenu pk3 first, then MAMmodule pk3s.
What's Changed
- more text edits by @omniguous in #1
- Reorganized menus slightly
- Added "Drop Inventory Item" command
New Contributors
- @omniguous made their first contribution in #1
Full Changelog: v0.0.1...v0.0.2
v0.0.1 + DRLA test
Usage
- Load late, generally after the mods you want in the menu.
- ModAccessMenu pk3 first, then MAMmodule pk3s.
Full Changelog: https://github.com/FelesNoctis/ModAccessMenu/commits/v0.0.1
- Initial implementation
- Untested with Delta Touch just yet