Feat: Add Depth Control to Octree Visualization #2
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This pull request adds a new feature to the Octree visualization system: depth-limited drawing. This is a powerful debugging tool that allows developers to inspect the Octree's structure and contents level by level.
Key Changes
Depth Parameter in Draw Methods: The
DrawAllBounds()andDrawAllObjects()methods inOctreeBasenow accept an optionalmaxDepthparameter. The internal drawing logic will not recurse past this depth, allowing for fine-grained control over the visualization.Inspector Control: A
maxDrawingDepthinteger field has been added to the baseOctreeVisualizercomponent. This allows the drawing depth to be set directly from the Unity Inspector. A value of -1 is used to signify no depth limit, which will draw the entire tree.Updated Visualizers: All specialized visualizer components have been updated to use this new functionality, passing the depth value from the Inspector to the Octree's drawing methods.