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Security: HugoLi0213/AutoFire

Security

SECURITY.md

Security Documentation

Overview

This application is designed with security and legitimacy as core principles. Unlike invasive cheat software, this tool uses only standard, legitimate Windows API calls.


πŸ›‘οΈ Security Guarantees

What This Application DOES

βœ… Uses Legitimate Windows APIs

  • PostMessage() - Standard message passing API
  • FindWindowW() - Window enumeration (read-only)
  • GetWindowTextW() - Window title reading (read-only)
  • EnumWindows() - Window listing (read-only)

βœ… Monitors Keyboard Input

  • Uses keyboard library (user-mode hooks)
  • Only monitors configured trigger key
  • Can be toggled on/off at any time

βœ… Sends Window Messages

  • Sends WM_KEYDOWN and WM_KEYUP to target window
  • Messages go through Windows' standard message queue
  • Same method used by remote desktop and accessibility software

🚫 What This Application DOES NOT Do

Memory Safety

❌ Does NOT read game memory

  • No memory scanning
  • No pattern matching in memory
  • No data extraction from game process

❌ Does NOT write to game memory

  • No value modification
  • No cheat injection
  • No memory patching

Process Safety

❌ Does NOT inject code

  • No DLL injection
  • No code cave injection
  • No shellcode execution

❌ Does NOT hook game functions

  • No API hooking
  • No function detours
  • No import address table (IAT) modification

System Safety

❌ Does NOT install drivers

  • No kernel-mode drivers
  • No system-level hooks
  • No boot-time modifications

❌ Does NOT hide processes

  • No rootkit behavior
  • No process cloaking
  • No anti-debugging tricks

πŸ” Why Anti-Cheat Systems Are Unlikely to Block This

1. Legitimate API Usage

PostMessage() is used by countless legitimate applications:

Remote Desktop Software:
β”œβ”€ TeamViewer
β”œβ”€ Windows Remote Desktop (RDP)
β”œβ”€ Chrome Remote Desktop
└─ AnyDesk

Accessibility Tools:
β”œβ”€ Windows Narrator
β”œβ”€ JAWS Screen Reader
β”œβ”€ Dragon NaturallySpeaking
└─ Windows On-Screen Keyboard

Automation Software:
β”œβ”€ AutoHotkey
β”œβ”€ Selenium (UI testing)
β”œβ”€ UiPath (RPA)
└─ Blue Prism

Game Streaming:
β”œβ”€ Steam Remote Play
β”œβ”€ Xbox Game Streaming
β”œβ”€ GeForce NOW
└─ Parsec

Blocking PostMessage would break all of these, causing massive false positives and breaking legitimate use cases.

2. No Memory Signature

Anti-cheat systems primarily scan for:

  • Known cheat signatures in memory
  • Suspicious memory patterns
  • Modified game code
  • Injected DLLs

This application has none of these because it operates entirely outside the game process.

3. OS-Level Legitimacy

From Windows' perspective, this application is doing nothing suspicious:

  • Standard window enumeration βœ…
  • Standard message passing βœ…
  • Standard keyboard monitoring βœ…
  • No privileged operations (beyond keyboard hook) βœ…

4. False Positive Risk

Anti-cheat developers must balance detection vs. false positives:

If they block PostMessage:
β”œβ”€ Remote workers can't access games ❌
β”œβ”€ Accessibility users locked out ❌ (legal issues)
β”œβ”€ UI automation breaks ❌
└─ Corporate tools affected ❌

Risk = Too high, won't implement

⚠️ Limitations & Honest Disclosure

What Can Still Be Detected

  1. Behavioral Patterns

    • Perfectly timed inputs (inhuman precision)
    • Sustained high-speed inputs (superhuman speed)
    • Predictable patterns (no variation)
  2. Server-Side Validation

    • MMO servers tracking actions per second
    • Competitive games logging input timing
    • Anti-cheat analyzing input statistics
  3. Message Queue Analysis

    • Some games may detect messages not from foreground process
    • May implement message filtering
    • May validate message source

Games That May Not Work

  • DirectInput-only games: Only listen to DirectInput, ignore PostMessage
  • Message-filtered games: Implement custom message filtering
  • Server-validated games: Server-side checks override client inputs

🎯 Best Practices for Safe Use

1. Add Randomization (Future Enhancement)

Instead of:

time.sleep(0.05)  # Fixed 50ms

Use:

import random
time.sleep(random.uniform(0.045, 0.055))  # 45-55ms variation

2. Respect Game Rules

Always check:

  • Game Terms of Service (ToS)
  • End User License Agreement (EULA)
  • Community guidelines

3. Use Responsibly

  • βœ… Single-player games (your own experience)
  • βœ… Testing/development
  • βœ… Accessibility assistance
  • ❌ Competitive multiplayer (unfair advantage)
  • ❌ Ranked matches
  • ❌ Professional esports

4. Monitor for Updates

Games may update their anti-cheat. If you receive warnings:

  • Stop using immediately
  • Check for game ToS changes
  • Consult community forums

πŸ”¬ Technical Comparison

This Tool vs. Memory Cheats

Security Aspect This Tool Memory Cheats
Detection Method Behavioral only Signature + Memory
Memory Access None Full read/write
Code Injection None Yes (DLLs)
Anti-Cheat Risk 🟒 Low πŸ”΄ Very High
Ban Risk 🟑 ModerateΒΉ πŸ”΄ Certain
Legal Status βœ… Legitimate tool ❌ ToS violation
System Safety βœ… Safe ⚠️ Risky

ΒΉ Depends on game's stance on automation, not on technical detection


πŸ“Š Transparency Report

What Data is Collected

By this application:

  • ❌ None. No telemetry, no analytics, no network calls.

Configuration file (autofire.json):

  • Stores your preferences locally
  • Not transmitted anywhere
  • Plain JSON format (human-readable)

Network Activity

This application makes zero network connections:

  • No "phone home" behavior
  • No update checks
  • No usage statistics
  • No crash reports

Verify with:

netstat -ano | findstr "python.exe"

(Should show nothing related to this app)


πŸ” Code Audit

Security Checklist

  • No obfuscated code
  • All source code available
  • No binary dependencies (except Python stdlib + keyboard)
  • No network calls
  • No privilege escalation attempts
  • No file system access (except config.json)
  • No registry modifications
  • No process enumeration (except window listing)
  • No memory manipulation
  • Comprehensive test suite

Third-Party Dependencies

keyboard==0.13.5
└─ Uses: Windows hooks for key detection
└─ Risk: Low (popular, open-source library)
└─ GitHub: https://github.com/boppreh/keyboard

All other dependencies are Python standard library (no risk).


πŸ“ž Responsible Disclosure

If you discover a security issue:

  1. Do NOT open a public issue
  2. Email: [create a security contact in your repo]
  3. Include:
    • Description of the issue
    • Steps to reproduce
    • Impact assessment
    • Suggested fix (if any)

πŸ“ Changelog of Security Updates

v2.0 (2025-10-06)

  • βœ… Removed AutoHotkey dependency (external process risk)
  • βœ… Direct PostMessage implementation (more transparent)
  • βœ… Added comprehensive test suite
  • βœ… Enhanced documentation of security model

v1.0 (Initial)

  • Used AutoHotkey for input simulation
  • Basic security model

πŸ›οΈ Legal Compliance

GDPR Compliance

  • βœ… No personal data collected
  • βœ… No data processing
  • βœ… No data storage (except local config)

Accessibility Standards

  • βœ… Designed for legitimate accessibility use cases
  • βœ… Compatible with assistive technologies
  • βœ… Follows Windows accessibility guidelines

Software Standards

  • βœ… Uses only documented Windows APIs
  • βœ… No reverse engineering of games
  • βœ… No circumvention of copy protection
  • βœ… No violation of DMCA

πŸŽ“ Educational Purpose

This tool is also an educational resource demonstrating:

  • Proper Windows API usage
  • Thread-safe GUI programming
  • Safe input automation techniques
  • Responsible software design

Feel free to study the code to learn about:

  • ctypes for Windows API access
  • Tkinter GUI development
  • Background thread management
  • Configuration management
  • Pytest testing strategies

βš–οΈ Disclaimer

This tool is provided for legitimate purposes only. Users are responsible for:

  • Compliance with applicable laws
  • Adherence to game Terms of Service
  • Respectful use in online communities

The authors do not endorse:

  • Cheating in competitive games
  • Violating game ToS
  • Creating unfair advantages
  • Disrupting online communities

Use at your own risk. The authors are not liable for:

  • Game bans or suspensions
  • ToS violations
  • Any consequences of use

Last Updated: October 6, 2025

There aren’t any published security advisories