This application is designed with security and legitimacy as core principles. Unlike invasive cheat software, this tool uses only standard, legitimate Windows API calls.
β Uses Legitimate Windows APIs
PostMessage()- Standard message passing APIFindWindowW()- Window enumeration (read-only)GetWindowTextW()- Window title reading (read-only)EnumWindows()- Window listing (read-only)
β Monitors Keyboard Input
- Uses
keyboardlibrary (user-mode hooks) - Only monitors configured trigger key
- Can be toggled on/off at any time
β Sends Window Messages
- Sends
WM_KEYDOWNandWM_KEYUPto target window - Messages go through Windows' standard message queue
- Same method used by remote desktop and accessibility software
β Does NOT read game memory
- No memory scanning
- No pattern matching in memory
- No data extraction from game process
β Does NOT write to game memory
- No value modification
- No cheat injection
- No memory patching
β Does NOT inject code
- No DLL injection
- No code cave injection
- No shellcode execution
β Does NOT hook game functions
- No API hooking
- No function detours
- No import address table (IAT) modification
β Does NOT install drivers
- No kernel-mode drivers
- No system-level hooks
- No boot-time modifications
β Does NOT hide processes
- No rootkit behavior
- No process cloaking
- No anti-debugging tricks
PostMessage() is used by countless legitimate applications:
Remote Desktop Software:
ββ TeamViewer
ββ Windows Remote Desktop (RDP)
ββ Chrome Remote Desktop
ββ AnyDesk
Accessibility Tools:
ββ Windows Narrator
ββ JAWS Screen Reader
ββ Dragon NaturallySpeaking
ββ Windows On-Screen Keyboard
Automation Software:
ββ AutoHotkey
ββ Selenium (UI testing)
ββ UiPath (RPA)
ββ Blue Prism
Game Streaming:
ββ Steam Remote Play
ββ Xbox Game Streaming
ββ GeForce NOW
ββ Parsec
Blocking PostMessage would break all of these, causing massive false positives and breaking legitimate use cases.
Anti-cheat systems primarily scan for:
- Known cheat signatures in memory
- Suspicious memory patterns
- Modified game code
- Injected DLLs
This application has none of these because it operates entirely outside the game process.
From Windows' perspective, this application is doing nothing suspicious:
- Standard window enumeration β
- Standard message passing β
- Standard keyboard monitoring β
- No privileged operations (beyond keyboard hook) β
Anti-cheat developers must balance detection vs. false positives:
If they block PostMessage:
ββ Remote workers can't access games β
ββ Accessibility users locked out β (legal issues)
ββ UI automation breaks β
ββ Corporate tools affected β
Risk = Too high, won't implement
-
Behavioral Patterns
- Perfectly timed inputs (inhuman precision)
- Sustained high-speed inputs (superhuman speed)
- Predictable patterns (no variation)
-
Server-Side Validation
- MMO servers tracking actions per second
- Competitive games logging input timing
- Anti-cheat analyzing input statistics
-
Message Queue Analysis
- Some games may detect messages not from foreground process
- May implement message filtering
- May validate message source
- DirectInput-only games: Only listen to DirectInput, ignore PostMessage
- Message-filtered games: Implement custom message filtering
- Server-validated games: Server-side checks override client inputs
Instead of:
time.sleep(0.05) # Fixed 50msUse:
import random
time.sleep(random.uniform(0.045, 0.055)) # 45-55ms variationAlways check:
- Game Terms of Service (ToS)
- End User License Agreement (EULA)
- Community guidelines
- β Single-player games (your own experience)
- β Testing/development
- β Accessibility assistance
- β Competitive multiplayer (unfair advantage)
- β Ranked matches
- β Professional esports
Games may update their anti-cheat. If you receive warnings:
- Stop using immediately
- Check for game ToS changes
- Consult community forums
| Security Aspect | This Tool | Memory Cheats |
|---|---|---|
| Detection Method | Behavioral only | Signature + Memory |
| Memory Access | None | Full read/write |
| Code Injection | None | Yes (DLLs) |
| Anti-Cheat Risk | π’ Low | π΄ Very High |
| Ban Risk | π‘ ModerateΒΉ | π΄ Certain |
| Legal Status | β Legitimate tool | β ToS violation |
| System Safety | β Safe |
ΒΉ Depends on game's stance on automation, not on technical detection
By this application:
- β None. No telemetry, no analytics, no network calls.
Configuration file (autofire.json):
- Stores your preferences locally
- Not transmitted anywhere
- Plain JSON format (human-readable)
This application makes zero network connections:
- No "phone home" behavior
- No update checks
- No usage statistics
- No crash reports
Verify with:
netstat -ano | findstr "python.exe"(Should show nothing related to this app)
- No obfuscated code
- All source code available
- No binary dependencies (except Python stdlib + keyboard)
- No network calls
- No privilege escalation attempts
- No file system access (except config.json)
- No registry modifications
- No process enumeration (except window listing)
- No memory manipulation
- Comprehensive test suite
keyboard==0.13.5
ββ Uses: Windows hooks for key detection
ββ Risk: Low (popular, open-source library)
ββ GitHub: https://github.com/boppreh/keyboard
All other dependencies are Python standard library (no risk).
If you discover a security issue:
- Do NOT open a public issue
- Email: [create a security contact in your repo]
- Include:
- Description of the issue
- Steps to reproduce
- Impact assessment
- Suggested fix (if any)
- β Removed AutoHotkey dependency (external process risk)
- β Direct PostMessage implementation (more transparent)
- β Added comprehensive test suite
- β Enhanced documentation of security model
- Used AutoHotkey for input simulation
- Basic security model
- β No personal data collected
- β No data processing
- β No data storage (except local config)
- β Designed for legitimate accessibility use cases
- β Compatible with assistive technologies
- β Follows Windows accessibility guidelines
- β Uses only documented Windows APIs
- β No reverse engineering of games
- β No circumvention of copy protection
- β No violation of DMCA
This tool is also an educational resource demonstrating:
- Proper Windows API usage
- Thread-safe GUI programming
- Safe input automation techniques
- Responsible software design
Feel free to study the code to learn about:
ctypesfor Windows API access- Tkinter GUI development
- Background thread management
- Configuration management
- Pytest testing strategies
This tool is provided for legitimate purposes only. Users are responsible for:
- Compliance with applicable laws
- Adherence to game Terms of Service
- Respectful use in online communities
The authors do not endorse:
- Cheating in competitive games
- Violating game ToS
- Creating unfair advantages
- Disrupting online communities
Use at your own risk. The authors are not liable for:
- Game bans or suspensions
- ToS violations
- Any consequences of use
Last Updated: October 6, 2025