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This repository was archived by the owner on Dec 19, 2025. It is now read-only.

HyperCodeCrew/FNF-HyperCode-Engine

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Warning

This engine is still under development!
If you encounter any bugs, please report them here: GitHub Issues

Welcome to HyperCode Engine!


HyperCode Engine

HyperCode Engine is a fork of Psych Engine 1.0.4, developed with new features to enhance modding capabilities and improve performance. It introduces advanced tools like custom menus, improved garbage collection, 3D support, and more.

Documentation


Key Features

  • Custom Menus [Should be stable now?]
    Create menus with HScript! This allows for complex and customizable menu designs.

  • Optimized Garbage Collection
    Enjoy smoother gameplay with less performance hitching. Your mods will run smoother, even with complex beats.

  • C++11 Codebase
    A modern C++11 codebase for better performance and compatibility with newer systems.

  • Buffer [Work in Progress]
    Buffers allow for more efficient data handling, improving overall performance by temporarily storing data in memory.

  • 3D Model Support [!! Work in Progress !!]
    3D model support is now available! and still has many bugs, it's an exciting addition for more visually appealing scenes.


Designed for Modders

HyperCode Engine is made for advanced mods.

T-Bar Engine's libraries

Codename Engine's libraries


Extensions ( Current this build supports )

Lua + Haxe

  • BrainFuck
  • GetArgs
  • HttpClient
  • JsonHelper
  • ScreenInfo
  • UrlGen
  • WindowManager (Buggy)
  • ToastNotification (Windows 10/11 only)

Haxe-Only

  • NdllUtil
  • AudioAnalyzer

Credits

  • Paopun20 - Main Developer (Solo Developer)
  • T-Bar Engine - For the 3D libraries and some code
  • Codename Engine - For the 3D model support and code improvements

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