A full wiki going through the features of the mod can be found here.
Extra Shields is a vanilla+ expansion to shields. It adds various new shields inline with the vanilla armor system and shield plating upgrades and also includes new and improved enchantment support.
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/o0FKPorO1TY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>Extra Shields has been carefully crafted to ensure it remains inline with vanilla progression.
Check out More Shield Variants's Compatability Add-on, it works well with Extra Shields.
Each material in vanilla now has a shield variant! You can also plate these shields to increase the durability at the cost of a longer cooldown if you're attacked with an axe.
The shield repair kit can be used to quickly repair your shield whilst in combat, be careful though, as using a repair kit will permemantly reduce the total durability of the shield it's used on.
For more information on crafting recipes, take a look at the following wiki pages:
- Bracing: Decreases the cooldown when the shield is disabled by an axe attack.
- Momentum: Gives the player a brief speed boost when their shield is disabled.
- Evokering: Found in woodland mansions, Evokering will introduce a chance for evoker fangs to spawn underneath attackers when the player blocks an attack.
- Launching: Found in ominous vaults (rare loot), Launching will have a chance to launch attackers away from the player when the shield is disabled.
- Lifebound: Found in nether fortress bridge chests, players will have a chance to absorb health from the attacker when the player blocks an attack.
All of these enchantments have been tested and balanced extensively, some are not compatible with others.
For a more in depth look into enchantments and their incompatibilities, take a look at the wiki.


