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Random Type
Structure Toolkit adds 3 types of randoms. This allows for far more control. It was added to allow part of the structure to be random for each appearance of the structure, but the same across the structure.
The BLOCK type will use a different seed for every block that is processed. This is the maximum randomness.
The PIECE type is only applicable for multi piece jigsaw structures. In single piece structures, it functions the same as STRUCTURE.
This level of randomness is ideal if you have a bigger structure and want something to happen in one piece, but not in other pieces. For example, a room with the more than 1 spawner spawning the same mobs, or a village road with a patch of identical flowers.
The STRUCTURE type will always result in the same random value for the whole structure, no matter for which block it runs. Perfect for selecting a specific building material from a list. Think building a house with multiple types of wood.
The WORLD type is primarily used if you're interested in making something unique per world. Use this to make something very common/rare in your world. An example would be to replace every wood block in your world with only one of a choice.
The WORLD type is likely best used in conjuction with other mods that allow you to influence the world. This could allow you to make worlds with a very unique behaviour.