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Lauri Mäkinen edited this page Oct 7, 2013 · 3 revisions

Actor damage model is not a regular HP based system seen on Roguelikes. In short its limb based.

Each actor has a "body", where the bodyparts are attached. Each body part has following attributes:

BodyPart

  • parent* - Parent bodypart (if same as this its the root part)
  • vector<bodypart*> childs - list of all childs
  • partType - type of the part
  • attributes - burning, rotting, crushed...
  • weight - weight of the part.
  • blood - Amount of blood the part has, when its gone the part is unusable.
  • def - base defensive stat

PartType

Following part types exists, they contain their own values and stats:

  • Body - root for all the parts, can wear bodyarmor
  • Arm - Provides strength, can wield weapons/glowes/rings
  • Legs - Provides speed, can wear boots
  • Head - Contains wisdom and experience, can wear helmets and amulets (neck)

Attributes

Attributes for specific part.

  • Fire - Fire Active fire spreads to nearby parts, causes burnt, removes fire
  • Burnt - 1/2 of the Def value, stops bleeding
  • Cold - 1/2 of str/sta/speed, slows bleeding while active
  • Frozen - Str/Speed/Sta to 1, stops bleeding while active, stops rotting
  • Bleeding - Loses blood
  • HeavyBleeding - Same but more severe
  • MinorStun - Can't use the part for one turn
  • Stun - Can't use the part for multitiple turns
  • Bruised - 3/4 str/sta/speed
  • Crushed - 1/2 str/sta/speed
  • NerveDamage - Wield weapon is dropped, part cannot be used until fixed
  • Rotting - Slowly eats away the str/sta/speed/wisdom, when 0, the limb drops, spreads to nearby parts.

Examples

Damage

Damage will be splitted into different damage categories

Cutting damage

  • 0-10 low dmg, minor blood loss
  • 11-25 Medium dmg, causes bleeding
  • 26-35 heavy dmg, causes HeavyBleeding
  • 35+ Critical dmg, part and its childs are removed

Blunt damage

  • 0-10 low dmg, Change of MinorStun
  • 11-25 medium dmg, Causes bruises, MinorStun, Change of Stun
  • 26-35 heavy dmg, Causes crushing, Stun
  • 35+ Critical dmg, Crushed, Stun and NerveDamage, Change of stun on the parts next by

Ideas for dmg type:

  • Fire damage?
  • Freeze damage?

Dmg of attacking a another actor. (modifiers are the attributes calculated)

dmg = (arm + arm.str.modifiers + arm->weapon->dmg) - (target.def + target.def.modifiers)

Example humanoid

TODO: write example of humanoid here

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