Add some helper functions to get the scene name and path as a string #127
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More ergonomic to get the path directly like this. There is a get_name function elsewhere in the code, but I think most people will care about the scene name directly, so let's just expose that directly.
You can also get the scene name on the scene struct, but the way to read that is a little annoying (if the scene name is short enough, it's stored in the struct, otherwise there's a pointer to the name). Easier to just read it directly.