Skip to content

Conversation

@mitchell-merry
Copy link
Contributor

More ergonomic to get the path directly like this. There is a get_name function elsewhere in the code, but I think most people will care about the scene name directly, so let's just expose that directly.

You can also get the scene name on the scene struct, but the way to read that is a little annoying (if the scene name is short enough, it's stored in the struct, otherwise there's a pointer to the name). Easier to just read it directly.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant