A 32-bit game creation tool inspired by GB Studio, designed for the Game Boy Advance.
Make GBA games visually, import your own assets, and export playable .gba files — all in one tool.
- 🖼 Tile-based scene editor (240x160 GBA resolution)
- 🎨 Supports 16×16 tiles and 16×32 characters
- 🎵 Audio importer with automatic GBA-compatible conversion
- 🔄 Scene and event system inspired by GB Studio
- 🧱 GBA C-engine backend powered by
arm-none-eabi-gcc - 📤 Exports to real
.gbaROMs — playable on emulators and real hardware - 🖥️ Cross-platform (Windows, Mac, Linux) via Electron
This is an early-stage work-in-progress, developed alongside a custom GBA game.
Currently includes:
- Basic engine loop
- Project creation
- Asset importing
- ROM compilation
- Scene rendering with background canvas
✅ Contributions, feedback, and ideas are welcome.