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Hello, I slightly changed Your code responsible for the UI. Added filtering of active forms, and changed the positioning of elements in the Object and Cell View Windows with corrections when resizing and drawing. Added an experimental patch from CK SSE.

@Perchik71 Perchik71 force-pushed the master branch 2 times, most recently from 2669506 to 6705bb2 Compare April 25, 2022 16:58
Dispute with shade Me over the rights of part of the ImGui patch code. Cut out, I will not dispute.
Update fallout4_test.ini
Update Readme
Permission at your own risk, the use of large files.
- Use the memory manager from 1.6.
- Enable the processing of names with spaces in the commands -BuildCDX, -CompressPSG.
- Migrate from 1.7 IOPatch and enable synchronization to increase speed.
- It seems that when working from the console, you can safely allow working with files larger than 4GB.
- Migrate from 1.7 UIHotkeys, RefLinkGeometryHangWorkaround, VersionControlMergeWorkaround, AttachRenderWindow, DisableAssertions.
- Remove option SkipAnimationBuildProcessData, CheckVTable.
- Modify the Log window.
- Color markup of plugins to Data window.
- Compression of the dump and the log file to the archive.
Update Readme
Allows opening files larger than 4 GB, removed checks, changed class structure, safe for opening files of smaller size, however, for more files of 4 GB with the risk of CTD or other errors.
(NO WRITE, READING FILES IN AN ARCHIVE LARGER THAN 4GB IS NOT SUPPORTED)
remove avx, fix loose patch
Update README.md
Fix colored log window;
Fix flickers statusbar;
Remove check extra space;
Restore option SkipAnimationBuildProcessData;
fix UIHotkeys option
Fix bloating file due to Navmesh
Increasing the number of valid refs
Convert BSPointerHandle to 64bit
Added new option PreVisPatch
Nothing
Hmm, remove skip duplicate generate model, find static.
BenRierimanu request
Added extended tooltip for objects window
Fix disabling the Ok button in the Cell dialog
Encounter Zone
version up
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4 participants