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2 changes: 1 addition & 1 deletion src/formats/bfmu.md
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# BFMU (Bullfrog Multibyte to Unicode)

The BFMU (**B**ull**f**rog **M**ultibyte to **U**nicode, not to be confused with [BFUM](https://github.com/xezno/Meme-Park-World/wiki/BFUM)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game.
The BFMU (**B**ull**f**rog **M**ultibyte to **U**nicode, not to be confused with [BFUM](/formats/bfum.html)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game.

There is typically one BFMU file in each Theme Park World installation called "MBtoUni.dat", located within the game's language folder.

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2 changes: 1 addition & 1 deletion src/formats/bfum.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
# BFUM (Bullfrog Unicode to Multibyte)

The BFUM (**B**ull**f**rog **U**nicode to **M**ultibyte, not to be confused with [BFMU](https://github.com/xezno/Meme-Park-World/wiki/BFMU)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game.
The BFUM (**B**ull**f**rog **U**nicode to **M**ultibyte, not to be confused with [BFMU](/formats/bfmu.html)) file format is used in order to convert strings into multibyte-encoded strings so that they can be used in-game. This is not typically done in-game.

There is typically one BFUM file in each Theme Park World installation called "UnitoMB.dat", located within the game's language folder.

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