TextureGenerator is a Python-based tool designed for modders who need to generate custom textures for wood or ore sets in Minecraft. It simplifies the creation of these textures by automating the process.
- Automatically generates textures for Minecraft wood and ore sets.
- Simple to use and set up.
- Customizable to suit modders' needs.
To run TextureGenerator, you'll need to have Python installed on your machine. You can download Python from python.org.
First, clone the repository to your local machine:
git clone https://github.com/yourusername/TextureGenerator.git
This project uses Pillow and tkinter for generating and managing textures. Install the required libraries by running the following commands:
pip install pillow
pip install tkinter
Additionally, the project uses os, but it's a part of Python's standard library, so no installation is necessary.
If any of the steps were unclear, you can watch this youtube tutorial I made.
- Navigate to the folder where you have cloned TextureGenerator.
- Run the
main.pyfile. This can be done from your terminal or command prompt:
python main.py
- After some prompts regarding textures, the textures will be generated and saved in the
generatedfolder located in the same directory asmain.py.
Contributions are welcome! If you find any bugs or have suggestions for new features, feel free to open an issue or submit a pull request.
- Fork the repository.
- Create a new branch for your feature or bug fix.
- Make your changes and commit them with a descriptive message.
- Push your changes to your forked repository.
- Create a pull request to merge your changes into the main repository.
This project is licensed under the MIT License. You can freely use, modify, and distribute the project as long as you include the original copyright and license notice. To learn more about licenses, check out the Open Source Initiative.
If you have any questions or need further assistance, feel free to open an issue in the repository or reach out to me on Discord (username: samispoggers)