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11 changes: 7 additions & 4 deletions Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -985,7 +985,8 @@
<DisplayName>[SOL] Sentry Hangar Bay</DisplayName>
<Icon>Textures\GUI\Icons\Hangar.dds</Icon>
<Description>
2 Minute Sentry Reload
2 Minute Sentry Duration
1 Minute Sentry Reload
1 km Deployment Distance

[Fegyver Medium Sentry]
Expand All @@ -994,10 +995,12 @@
[Agyu Heavy Sentry]
8km Coilgun
4 Shots
[Orszem Sentinel]
1.5km EMP Laser

These drones can be given orders via the hangar's ActionFriend/ActionEnemy options. </Description>

These drones can be given orders via the hangar's ActionFriend/ActionEnemy options.
</Description>
<!-- [Orszem Sentinel]
1.5km EMP Laser -->
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="2" z="2"/>
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Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ partial class Parts
BarrelsPerShot = 1, // How many muzzles will fire a projectile per fire event.
TrajectilesPerBarrel = 1, // Number of projectiles per muzzle per fire event.
SkipBarrels = 0, // Number of muzzles to skip after each fire event.
ReloadTime = 7200, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
ReloadTime = 3600, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
MagsToLoad = 1, // Number of physical magazines to consume on reload.
DelayUntilFire = 120, // How long the weapon waits before shooting after being told to fire. Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..).
HeatPerShot = 0, // Heat generated per shot.
Expand Down Expand Up @@ -201,7 +201,7 @@ partial class Parts
AgyuSentry,
HeavyArtillery,

// Sentry Drone - Temp Depreciated
// Depreciated Ammo - For Fleetcore
//OrszemLauncher,
//OrszemSentry,
//PointDroneShot,
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