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Supercop, invades games
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StrawWagen/supercop-nextbot
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# supercop-nextbot Supercop, invades games, by Straw W Wagen. Requires the Terminator Nextbot. Convars Spawn protection. ( Bot spawns at player spawnpoints, so this is needed. ) supercop_nextbot_spawnprot_copspawn Bot won't shoot until it's been alive for this long supercop_nextbot_spawnprot_ply Don't shoot players until they've been alive for this long. TTT supercop_nextbot_ttt_invadechanceonroundstart Spawn chance on round start, 0 to never spawn, 100 to always spawn. supercop_nextbot_ttt_invadedelay How long after the round starts should supercop wait to invade, seconds. supercop_nextbot_ttt_invadeonce Only allow supercop to invade once per map. Anything non-ttt supercop_nextbot_generic_invasionchance Chance for supercop to invade, rolled once every minute, 0 never spawns, 100, always. supercop_nextbot_generic_invasionlength How long in minutes, will supercop invade for? 0 for the invasion to never end. Other supercop_nextbot_jog Should supercop jog supercop_nextbot_server_prints Do supercop prints? supercop_nextbot_server_logs Do supercop console |LOG|s? supercop_nextbot_server_invadingalarm Do manhack alarm when spawned? supercop_nextbot_server_navpatcher Do supercop navpatcher? Fixes supercop not being able to use some stairs. supercop_nextbot_server_navsave If navpatcher ran, save the navmesh after supercop is removed? Global Funcs supercopNextbot_CopCanInvade() Finds a spot for supercop to spawn, and if there is none, or there's already an invading supercop, or there's no navmesh, returns false. supercopNextbot_CopInvade() Spawns supercop. supercopNextbot_Remove() Despawns supercop. Hooks supercop_nextbot_blockinvasion No args. Return true to block supercopNextbot_CopCanInvade from returning true. supercop_nextbot_successfulinvasion No args, runs after invasion succeeds and supercop is spawned. supercop_nextbot_removed No args, runs after bot is sucessfully removed via supercopNextbot_Remove.
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