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@tudddorrr tudddorrr changed the title Document steamworks player props Steamworks player props docs Nov 8, 2025
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claude bot commented Nov 8, 2025

Documentation Review

Thank you for documenting the Steamworks player props feature! This is a valuable addition that helps users understand what data is automatically available after authentication. Here's my feedback:

Spelling and Grammar ✓

No issues found. The text is grammatically correct and well-written.

Clarity and Conciseness

Strengths:

  • Clear section heading that accurately describes the content
  • Concise list format makes the props easy to scan
  • Good use of example values to illustrate data formats
  • Helpful explanation of when props are updated

Suggestions for improvement:

  1. Add context about prop access - Consider adding a brief sentence explaining how to access these props, similar to how line 52 in the Godot file shows player.get_prop("display_name"). This would help users immediately understand how to use this information.

  2. Avatar URL formatting - The instruction "replacing "[AVATAR_HASH]" with the META_STEAMWORKS_AVATAR_HASH prop" could be clearer. Consider:

    • Remove the extra quotation marks around [AVATAR_HASH] in the instruction (they don't appear in the URL itself)
    • Consider rephrasing to: "You can build an avatar URL by substituting [AVATAR_HASH] in the following template with the value from META_STEAMWORKS_AVATAR_HASH"
    • Or show a concrete code example of building the URL
  3. Boolean value format clarification - The props use string values "true" or "false" rather than boolean types. This is clear from the documentation, which is good, but you might consider adding a brief note about why (e.g., "These are stored as strings to maintain consistency with other prop types").

Examples

Missing helpful examples:

  1. Code example for accessing props - Since you've established a pattern of showing code examples throughout these docs, consider adding a small example showing how to access and use these props:

    For Godot:

    func _on_identified(player: TaloPlayer) -> void:
        var is_vac_banned = player.get_prop("META_STEAMWORKS_VAC_BANNED") == "true"
        var persona_name = player.get_prop("META_STEAMWORKS_PERSONA_NAME")
        # Build avatar URL
        var avatar_hash = player.get_prop("META_STEAMWORKS_AVATAR_HASH")
        var avatar_url = "https://avatars.steamstatic.com/%s_full.jpg" % avatar_hash

    For Unity:

    Talo.Players.OnIdentified += (player) =>
    {
        bool isVacBanned = player.GetProp("META_STEAMWORKS_VAC_BANNED") == "true";
        string personaName = player.GetProp("META_STEAMWORKS_PERSONA_NAME");
        // Build avatar URL
        string avatarHash = player.GetProp("META_STEAMWORKS_AVATAR_HASH");
        string avatarUrl = $"https://avatars.steamstatic.com/{avatarHash}_full.jpg";
    };
  2. Avatar size options - The example uses _full.jpg, but Steam supports different sizes. Consider mentioning this or providing a link to Steam's documentation about avatar sizes (_full.jpg, _medium.jpg, .jpg for small).

Consistency

Good consistency:

  • The content is identical between Godot and Unity versions (appropriately, since these are server-side props)
  • Only the API call reference differs (Talo.players.identify_steam() vs Talo.Players.IdentifySteam()), which is correct

Minor note:

  • The date example "2025-11-08T17:30:00Z" appears to be today's date - this is fine, but ensure it's intentional rather than placeholder text that should be updated.

Overall Assessment

This is a solid documentation addition that clearly communicates what props are available. The main opportunity for improvement is adding a practical code example showing how to use these props, which would align with the example-driven style used throughout the rest of the documentation.

@tudddorrr tudddorrr force-pushed the steamworks-player-props branch from e815c7e to 3931535 Compare November 8, 2025 18:49
@tudddorrr tudddorrr merged commit cf581dc into main Nov 8, 2025
1 check failed
@tudddorrr tudddorrr deleted the steamworks-player-props branch November 8, 2025 20:40
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