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Debounce timer seconds godot docs #42
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Documentation ReviewThank you for adding documentation for the Spelling and Grammar Issues
Clarity and Consistency
ExamplesThe documentation would benefit from an example showing how to configure this setting, consistent with the pattern shown at the top of the page: # Example of changing the debounce timer
Talo.settings.debounce_timer_seconds = 2.0
Talo.settings.save_config()Suggested Revision### debounce_timer_seconds
Controls the time (in seconds) between batched requests such as updating player properties, updating saves, and sending health checks. The default value is 1 second.
It is strongly recommended that you do not set this value below the default. A lower value can lead to slow responses or data being overwritten due to request conflicts. Increasing this value will reduce the frequency of requests and may help prevent data conflicts, though changes will take longer to sync.This revision:
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Documentation ReviewThank you for adding documentation for the ✅ Spelling and Grammar
📝 Clarity and ConcisenessGood:
Suggestions for improvement:
📚 ExamplesThe documentation currently lacks examples. Consider adding: Code example (Godot): # Set a longer debounce timer to reduce API calls
Talo.settings.debounce_timer_seconds = 2.0
Talo.settings.save_config()Code example (Unity): // Set a longer debounce timer to reduce API calls
Talo.Settings.debounceTimerSeconds = 2.0f;Scenario example:
🔄 ConsistencyThe documentation is consistent with the existing style:
SummaryThe documentation is solid and ready to merge as-is, but would be significantly enhanced with the additions suggested above, particularly examples and more specific guidance on when/how to adjust this value. |
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Documentation Review - PR #42Thank you for adding documentation for the debounce timer setting! This is an important configuration option to document. I have a few suggestions to improve clarity and completeness. 📖 Clarity & Readability🟡 Ambiguous phrasing: "between frequent requests"The current wording doesn't clearly explain what "between" means in the context of debouncing. Current:
Suggested:
This makes it clear that it's a debounce mechanism (minimum gap) rather than an interval timer. ✅ Accuracy & Completeness🟡 Undefined term: "health checks"Developers unfamiliar with Talo's internals might not know what "health checks" are or whether they need to configure them. Suggestion: Either briefly explain what health checks are (e.g., "health checks (automatic connection status checks)") or link to relevant documentation if it exists elsewhere. 🔵 Uncertain language: "may help prevent"The second paragraph uses "may help prevent data conflicts," but if increasing the debounce timer reduces request frequency, it should definitively help, not "may" help. Current:
Suggested:
Alternatively, if there are cases where it might not help, explain when/why. 💻 Code Examples🔵 Consider adding a usage exampleSince this is a performance-tuning setting with trade-offs, showing developers how to adjust it could be helpful: Godot: # Increase debounce timer to reduce API calls
Talo.settings.debounce_timer_seconds = 2.0
Talo.settings.save_config()Unity: // Increase debounce timer to reduce API calls
Talo.Settings.debounceTimerSeconds = 2.0f;SummaryStrengths:
Action items:
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