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Engineer VS Medics Modified

A modification of Engineer VS Medics from the creator shewowkees, created in 2017, inspired by muselk's videos.

Everything that was changed in the script has the purpose of making it functional and adding more things to the plugin.

A very basic modification to the gamemode that received a lot of love from the Team Fortress 2 community.

Important

⚠ WARNING! THIS IS MY FIRST MODIFICATION MADE AND PUBLISHED ON GIT HUB, SO EXPECT COMPILATION ERRORS OR WARNINGS.

Gamemode Cvar's

ConVars Default Value Description
zve_round_time 314 Round time, 5 minutes by default.
zve_setup_time 60.0 Setup time, 60s by default.
zve_super_zombies 30.0 (Add day to replay bot name, 1 for yes, 0 for no)
zve_healthboost 60.0 How much time before round end zombies gain super abilities. 0 to disable it.
zve_maxmetal 200 Maximum metal for engineers (200-999)
zve_metalregen 1 Enables/disables metal regeneration (0 = disabled, 1 = enabled)
zve_metalregentime 1.0 Metal regeneration interval (seconds)
zve_timehud 10 Enables/disables the round timeout timer.
zve_timehud_x 10 X position of the time HUD.
zve_timehud_z 10 Z (Y) position of the weather HUD.
zve_timehud_color 10 Timer HUD Color (R,G,B,A).
zve_nohud 10 Disables the game's HUD a bit for players.
zve_zombiedoublejump 10 Enables double jump for zombies (1 = yes, 0 = no)
zve_zombiedoublejump_boost 10 Double Jump Vertical Power for Zombies

Commands

Command Description
zve_debug_checkvictory Checks victory
sm_zvecure Makes an admin be a red engineer
sm_zveinfect Makes an admin be a Super Zombie
sm_engietutorial Enable/Disable Engineer Tutorial
sm_medictutorial Enable/Disable Zombie Tutorial

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Gamemode "Engineer VS Medics" com versão modificada pelo Oppressive Territory

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