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ProjectD

My take of a simple top down RPG game.

This is supposed to be a base for creating top-down 2D games. I plan this project to bring together a tile editor, pathfinding, a simple state machine, a basic quest system, events/triggers, basic inventory and equipment system. It can later be used to create games for various genres.

Current WIP

  • Loading levels from Tiled exports is supported.
  • Working A* on loaded levels with layer support for obstacles.
  • A simple inventory system.
  • Event/Trigger system. (Currently maintained from kind of an unorthodox pipeline. Might be managed from a different editor later.)
  • Quests/Objectives. (Do not really support branching at the moment.)
  • A basic state machine which is used in the AI implementation of agents.

Future Work

  • Items/Equipment with passive/active abilities and character stat boosts.
  • Animations/Cutscenes
  • A better character controller.
  • An editor to create events/triggers and quests in a more intuitive way.
  • Utilizing an existing dialogue editor or creating a simple one from scratch.

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My take of a simple top down RPG game.

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