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2 changes: 1 addition & 1 deletion configure.py
Original file line number Diff line number Diff line change
Expand Up @@ -558,7 +558,7 @@ def MatchingFor(*versions):
Object(NonMatching, "SB/Game/zNPCTypeRobot.cpp"),
Object(NonMatching, "SB/Game/zNPCTypeVillager.cpp"),
Object(NonMatching, "SB/Game/zNPCTypeAmbient.cpp"),
Object(NonMatching, "SB/Game/zNPCTypeTiki.cpp"),
Object(NonMatching, "SB/Game/zNPCTypeTiki.cpp", extra_cflags=["-sym on"]),
Object(NonMatching, "SB/Core/x/xBehaveMgr.cpp"),
Object(Matching, "SB/Core/x/xBehaviour.cpp", extra_cflags=["-sym on"]),
Object(Matching, "SB/Core/x/xBehaveGoalSimple.cpp", extra_cflags=["-sym on"]),
Expand Down
16 changes: 0 additions & 16 deletions src/SB/Game/zEntPlayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2312,8 +2312,6 @@ static U32 BounceCheck(xAnimTransition*, xAnimSingle*, void*)
return globals.player.Bounced == 1;
}



// Equivalent: sda relocation scheduling + regswap
static U32 BounceCB(xAnimTransition*, xAnimSingle*, void*)
{
Expand Down Expand Up @@ -3530,7 +3528,6 @@ static U32 LassoSwingReleaseCB(xAnimTransition* tran, xAnimSingle* anim, void* o
return 0;
}


static U8 StunBubbleTrail(xAnimSingle* anim)
{
S32 ret = 0;
Expand Down Expand Up @@ -3570,7 +3567,6 @@ static U8 BubbleBounceContrails(xAnimSingle* anim)
return ret;
}


static U32 StunStartFallCB(xAnimTransition*, xAnimSingle*, void*)
{
stun_power_tmr = 0;
Expand Down Expand Up @@ -3624,8 +3620,6 @@ static S32 MeleeAttackBoundCollide(xEnt* ent, zScene* zscn, xBound* meleeB)
return cbdata.hitsomething;
}



static S32 CheckObjectAgainstMeleeBound(xEnt* ent, void* data)
{
return 0;
Expand Down Expand Up @@ -3709,10 +3703,6 @@ static U32 count_talk_anims(xAnimTable* anims)
return talkAnimCount;
}





static void load_player_ini(zPlayerSettings& ps, xModelInstance& model, xModelAssetParam* modelass,
U32 params_size)
{
Expand Down Expand Up @@ -7579,12 +7569,6 @@ WEAK xVec3* NPCC_upDir(xEnt* ent)
return (xVec3*)&ent->model->Mat->up;
}

WEAK S32 zGooIs(xEnt* ent)
{
F32 temp;
return zGooIs(ent, temp, 0);
}

WEAK S32 zNPCCommon::SetCarryState(en_NPC_CARRY_STATE)
{
return 0;
Expand Down
5 changes: 5 additions & 0 deletions src/SB/Game/zGoo.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,11 @@ void zGooInit(S32 nobj);
void zGooExit();
S32 zGooAdd(xEnt* obj, F32 depth, S32 freezeGroup);
S32 zGooIs(xEnt* obj, F32& depth, U32 playerCheck);
inline S32 zGooIs(xEnt* ent)
{
F32 temp;
return zGooIs(ent, temp, 0);
};
void zGooCollsBegin();
void zGooCollsEnd();
void zGooStopTide();
Expand Down
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